Senior AI Game Designer: NPC Enemies & Combat Mastery

Massive Entertainment

Malmö kommun

On-site

SEK 600,000 - 900,000

Full time

5 days ago
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Job summary

Massive Entertainment in Malmö is seeking an experienced AI Designer to join our ongoing The Division project. You will collaborate with design leads and multidisciplinary teams to craft high-quality enemy NPCs that strengthen the core combat loop.

You will work inside the Snowdrop engine, implement behavior trees, and tune NPCs based on playtests. The role emphasizes rapid prototyping, iteration, and close collaboration with Tech, Art, and World teams to deliver a world-class combat experience.

Qualifications

  • Proven game development experience in the shooter genre, with a strong preference for 3rd-person shooters on shipped titles.
  • Demonstrated expertise in designing humanoid enemy NPCs.
  • Proficiency with node-based tools for game development.
  • Extensive hands-on experience with behavior trees.
  • Strong ability to collaborate effectively with multidisciplinary teams toward a shared vision or goal.
  • Comprehensive understanding of iterative development processes and rapid prototyping methodologies.

Responsibilities

  • Working closely with design leads and combat designers to conceptualize and refine NPC archetypes aligned with the core combat loop vision
  • Implementing and refining high-quality combat NPC behaviors using node graphs and behavior trees.
  • Working directly in the Snowdrop game engine to script, tweak, and fine-tune NPCs, while contributing to the continuous improvement of NPC-related tools and workflows.
  • Partnering with Tech, Art, and World teams to create combat NPCs that elevate the combat experience and to maximize their potential across all content.
  • Collaborating with production and leads across disciplines to plan tasks, assess risks, and manage scope effectively.
  • Continuously iterate on NPCs based on playtest feedback, in service of improving the overall combat experience.

Skills

Shooter game development
NPC design
Node-based tools
Behavior trees
Cross-disciplinary collaboration
Iterative development

Tools

Snowdrop engine

Job description

Massive Entertainment in Malmö is seeking an experienced AI Designer to join our ongoing The Division project. You will collaborate with design leads and multidisciplinary teams to craft high-quality enemy NPCs that strengthen the core combat loop.

You will work inside the Snowdrop engine, implement behavior trees, and tune NPCs based on playtests. The role emphasizes rapid prototyping, iteration, and close collaboration with Tech, Art, and World teams to deliver a world-class combat experience.

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