Senior AI Game Designer - NPC Combat Architect

Ubisoft Massive

Malmö kommun

On-site

SEK 432,853 - 649,280

Full time

14 days+

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Job summary

Ubisoft Massive in Malmö is seeking an AI Designer for the development of Tom Clancy's The Division 3. In this role, you will work closely with design leads and combat designers to refine NPC behaviors enhancing the combat experience.

The ideal candidate will have game development experience in the shooter genre, knowledge of behavior trees, and the ability to collaborate effectively with multidisciplinary teams.

Qualifications

  • Proven game development experience in the shooter genre, especially on shipped titles.
  • Demonstrated expertise in designing humanoid enemy NPCs.
  • Extensive hands-on experience with behavior trees.

Responsibilities

  • Conceptualize and refine NPC archetypes aligned with the core combat loop vision.
  • Implement and refine combat NPC behaviors using node graphs and behavior trees.
  • Script and fine-tune NPCs in Snowdrop game engine.

Skills

Game development in shooter genre
Designing humanoid enemy NPCs
Collaboration with multidisciplinary teams
Proficiency with node-based tools
Behavior trees experience
Iterative development processes

Job description

Ubisoft Massive in Malmö is seeking an AI Designer for the development of Tom Clancy's The Division 3. In this role, you will work closely with design leads and combat designers to refine NPC behaviors enhancing the combat experience.

The ideal candidate will have game development experience in the shooter genre, knowledge of behavior trees, and the ability to collaborate effectively with multidisciplinary teams.

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