Senior AI Game Designer [Tom Clancy's The Division 3]

Ubisoft

Malmö kommun

Presencial

SEK 436.824 - 655.236

Jornada completa

14 días+

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Descripción de la vacante

Ubisoft in Malmö is seeking an experienced AI Designer to join the development of Tom Clancy's The Division 3. In this role, you will work closely with design leads and multidisciplinary teams to create high-quality enemy NPCs, enhancing the overall combat experience.

The ideal candidate will have proven game development experience, particularly in 3rd-person shooter genres, and a strong ability to collaborate effectively. Proficiency in behavior trees and experience with node-based tools is essential. The position offers a creative environment where innovation thrives.

Formación

  • Proven game development experience in the shooter genre, ideally with 3rd-person shooters.
  • Demonstrated expertise in designing humanoid enemy NPCs.
  • Proficiency with node-based tools and extensive experience with behavior trees.

Responsabilidades

  • Conceptualize and refine NPC archetypes with design leads.
  • Implement and refine combat NPC behaviors using node graphs.
  • Work within the Snowdrop game engine to script and tweak NPCs.
  • Collaborate with tech and art teams for effective NPC design.
  • Iterate on NPCs based on playtest feedback.

Conocimientos

Game development experience
Designing humanoid enemy NPCs
Node-based tools
Behavior trees
Collaboration
Iterative development

Descripción del empleo

Job Description

In 2023, it was announced that Massive Entertainment is leading the development of Tom Clancy's The Division 3. While we cannot unveil any details about the third entry in the series at this time, we are actively recruiting for the project.

We are looking for an experienced AI Designer, to join one of Massive Entertainment’s exciting IPs. In this role, you'll collaborate closely with design leads, directors, and multidisciplinary teams to deliver high-quality enemy NPCs that elevate a world-class combat experience.

What you'll do
  • Working closely with design leads and combat designers to conceptualize and refine NPC archetypes aligned with the core combat loop vision
  • Implementing and refining high-quality combat NPC behaviors using node graphs and behavior trees.
  • Working directly in the Snowdrop game engine to script, tweak, and fine-tune NPCs, while contributing to the continuous improvement of NPC-related tools and workflows.
  • Partnering with Tech, Art, and World teams to create combat NPCs that elevate the combat experience and to maximize their potential across all content.
  • Collaborating with production and leads across disciplines to plan tasks, assess risks, and manage scope effectively.
  • Continuously iterate on NPCs based on playtest feedback, in service of improving the overall combat experience.
Qualifications
What you'll bring
  • Proven game development experience in the shooter genre, with a strong preference for 3rd-person shooters on shipped titles.
  • Demonstrated expertise in designing humanoid enemy NPCs.
  • Proficiency with node-based tools for game development.
  • Extensive hands‑on experience with behavior trees.
  • Strong ability to collaborate effectively with multidisciplinary teams toward a shared vision or goal.
  • Comprehensive understanding of iterative development processes and rapid prototyping methodologies.
Nice to have
  • Strong familiarity with The Division games.

All your application information will be kept confidential according to EEO & GDPR guidelines.

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