Senior AI Game Designer

Ubisoft Massive

Malmö kommun

On-site

SEK 432,853 - 649,280

Full time

14 days+

Get a reply from this employer

Your resume and cover letter, tailored to exactly what they’re hiring for.

Get past ATS filters

Job summary

Ubisoft Massive in Malmö is seeking an AI Designer for the development of Tom Clancy's The Division 3. In this role, you will work closely with design leads and combat designers to refine NPC behaviors enhancing the combat experience.

The ideal candidate will have game development experience in the shooter genre, knowledge of behavior trees, and the ability to collaborate effectively with multidisciplinary teams.

Qualifications

  • Proven game development experience in the shooter genre, especially on shipped titles.
  • Demonstrated expertise in designing humanoid enemy NPCs.
  • Extensive hands-on experience with behavior trees.

Responsibilities

  • Conceptualize and refine NPC archetypes aligned with the core combat loop vision.
  • Implement and refine combat NPC behaviors using node graphs and behavior trees.
  • Script and fine-tune NPCs in Snowdrop game engine.

Skills

Game development in shooter genre
Designing humanoid enemy NPCs
Collaboration with multidisciplinary teams
Proficiency with node-based tools
Behavior trees experience
Iterative development processes

Job description

Overview

Tom Clancy's The Division 3, Design, Malmö

In 2023, it was announced that Massive Entertainment is leading the development of Tom Clancy’s The Division 3. While we cannot unveil any details about the third entry in the series at this time, we are actively recruiting for the project.

We are looking for an experienced AI Designer, to join one of Massive Entertainment’s exciting IPs. In this role, you’ll collaborate closely with design leads, directors, and multidisciplinary teams to deliver high-quality enemy NPCs that elevate a world-class combat experience.

Responsibilities
  • Working closely with design leads and combat designers to conceptualize and refine NPC archetypes aligned with the core combat loop vision
  • Implementing and refining high-quality combat NPC behaviors using node graphs and behavior trees.
  • Working directly in the Snowdrop game engine to script, tweak, and fine-tune NPCs, while contributing to the continuous improvement of NPC-related tools and workflows.
  • Partnering with Tech, Art, and World teams to create combat NPCs that elevate the combat experience and to maximize their potential across all content.
  • Collaborating with production and leads across disciplines to plan tasks, assess risks, and manage scope effectively.
  • Continuously iterate on NPCs based on playtest feedback, in service of improving the overall combat experience.
Qualifications
  • Proven game development experience in the shooter genre, with a strong preference for 3rd-person shooters on shipped titles.
  • Demonstrated expertise in designing humanoid enemy NPCs.
  • Proficiency with node-based tools for game development.
  • Extensive hands-on experience with behavior trees.
  • Strong ability to collaborate effectively with multidisciplinary teams toward a shared vision or goal.
  • Comprehensive understanding of iterative development processes and rapid prototyping methodologies.
Nice to have
  • Strong familiarity with The Division games.
Get your free, confidential resume review.

or drag and drop your file here.

Similar jobs

Similar jobs worth comparing

Senior AI Game Designer [Tom Clancy's The Division 3]
Senior AI Game Designer [Tom Clancy's The Division 3]

Ubisoft • Malmö kommun

On-site
SEK 436,824 - 655,236
Senior AI Game Designer - NPC Combat Architect
Senior AI Game Designer - NPC Combat Architect

Ubisoft Massive • Malmö kommun

On-site
SEK 432,853 - 649,280
Senior AI Game Designer - Combat NPCs & Behavior Trees
Senior AI Game Designer - Combat NPCs & Behavior Trees

Ubisoft • Malmö kommun

On-site
SEK 436,824 - 655,236
Senior Realization Programmer
Senior Realization Programmer

Ubisoft Massive • Malmö kommun

On-site
SEK 490,142 - 707,983
Senior Realization Programmer [Tom Clancy’s The Division 3]
Senior Realization Programmer [Tom Clancy’s The Division 3]

Ubisoft Entertainment • Malmö kommun

On-site
SEK 558,000 - 781,200
Lead Character Artist [Tom Clancy's The Division 2]
Lead Character Artist [Tom Clancy's The Division 2]

Massive Entertainment - A Ubisoft Studio • Malmö kommun

On-site
SEK 650,000 - 950,000
Senior Tools Programmer
Senior Tools Programmer

Ubisoft Massive • Malmö kommun

On-site
SEK 502,200 - 725,400
Senior Tools Programmer
Senior Tools Programmer

Massive Entertainment – A Ubisoft Studio • Malmö kommun

On-site
SEK 502,200 - 725,400
Senior Engine Programmer [Tom Clancy’s The Division 2]
Senior Engine Programmer [Tom Clancy’s The Division 2]

Ubisoft Entertainment • Malmö kommun

On-site
SEK 600,000 - 800,000
Senior Tools Programmer [Tom Clancy’s The Division 3]
Senior Tools Programmer [Tom Clancy’s The Division 3]

Ubisoft • Malmö kommun

On-site
SEK 390,600 - 613,800