Lead Technical Designer

Houseofhow

Sweden

On-site

SEK 655,236 - 873,648

Full time

14 days+
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Job summary

House of How is looking for a Lead Technical Designer to drive products to completion in Sweden. You will collaborate closely with artists, programmers, and game designers, owning features that enhance gameplay experiences in a new whimsical tactics title.

The ideal candidate will have over 3 years of experience in game development, proficiency in Unreal, and skills in documentation and prototyping. You'll play a crucial role in creating engaging gameplay, solving problems, and contributing to the game pitch process.

Qualifications

  • 3+ years of experience as a Technical Designer in game development.
  • Experience on AAA or AA games for PC or consoles.
  • Strong proficiency in Unreal Engine.
  • Ability to create detailed design documentation.
  • Experience with visual scripting systems.

Responsibilities

  • Drive gameplay by collaborating with various teams.
  • Prototype systems in Blueprint and C++.
  • Create clean and effective project documentation.
  • Identify and solve workflow issues proactively.
  • Attend playtest sessions and provide solutions.

Skills

Game development
Unreal Engine
Prototyping
Analytical thinking
Documentation
Scripting languages
English fluency

Tools

Perforce
Git

Job description

Job Description

House of How is looking for a Lead Technical Designer. As an integral part of our team, your responsibilities include driving products to completion, prototyping, balancing, documenting, and designing features in collaboration with programmers and game designers. You will own features and drive quality experiences to make our games great! You will join us as a Lead Technical Designer on a lighthearted, whimsical, internally developed tactics title.

Responsibilities
  • Drive gameplay, collaborating with artists, animators, and programmers to make our gameplay feel great.
  • Implement a variety of prototype systems in Blueprint, ideally being able to jump a bit into C++ as well.
  • Design features in collaboration with programmers, game designers, and other teams.
  • Create detailed and easy-to-use project documentation.
  • Proactively identify workflow issues and offer solutions.
  • Attend playtest sessions and be solution-oriented to any problems encountered.
  • Assist with pitching the game to prospective publishers and at conventions.
Requirements
  • 3+ years of professional game development as a Technical Designer.
  • Worked on a AAA or high end AA game on PC or console.
  • Heavy experience in Unreal, as part of a prototype team you will need to be able to jump into many aspects of the engine.
  • Ability to create detailed design documentation.
  • Capacity to balance and tune multiple game elements and features.
  • Experience in prototyping multiple game features simultaneously.
  • Strong analytical and formal thinking, able to break problems down in their key variables and identify the relations between them.
  • Capability to process, understand and implement feedback.
  • Experience working with scripting languages, or visual scripting systems.
  • Comfort in source control systems such as Perforce or Git.
  • Written and spoken English fluency.
Bonus Qualifications
  • A portfolio of work where you are ready to discuss what you did, and why you did it.
  • Side skills in Programming, Art, Audio, Writing, etc. If you have any gaming related side skills, please let us know!
  • You’re located and authorized to work in Latin America or Sweden.
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