Lead Technical Artist

Clutch Recruitment

Stockholms kommun

Hybrid

SEK 600,000 - 750,000

Full time

14 days+
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Benefits offered by this job

30 days of annual leave
Private health insurance
Pension scheme
Relocation package
Learning & development budget
Team-building activities
Exclusive studio perks

Job summary

A leading AAA gaming studio based in Stockholm is searching for a Lead Technical Artist to bridge the gap between artistic vision and technical execution. This role involves managing a talented team of technical artists, enhancing visual quality across projects, and ensuring asset optimisation. The ideal candidate will have over 5 years of experience in technical art within the gaming industry, showcasing their ability to solve complex visual challenges and lead innovative processes in a dynamic environment. Competitive salary and generous perks included.

Qualifications

  • At least 5 years of experience in a technical art role, with a portfolio showcasing AAA game projects.
  • Extensive experience with industry-standard tools.
  • Strong leadership skills with experience in mentoring a team.

Responsibilities

  • Manage and mentor a team of technical artists.
  • Ensure smooth integration of assets and efficient workflows.
  • Design and implement shaders for visual effects.
  • Collaborate with programming to troubleshoot assets for performance.

Skills

Experience in technical art role
Expert knowledge of Unreal Engine 4/5
Shader programming
Asset optimisation
Leadership
Cross-department collaboration
Problem-solving
Passion for gaming

Tools

Unreal Engine 4/5
Maya
Substance Designer

Job description

Location: Stockholm, Sweden (Hybrid)
Salary: 600,000 - 750,000 SEK per year
Job Type: Full-time, Permanent

About the Studio:

We are partnering with a renowned AAA gaming studio based in Stockholm, Sweden, known for creating critically acclaimed titles that push the boundaries of gameplay and visual design. The studio fosters a creative, collaborative environment, blending cutting‑edge technology with top‑tier artistic vision. They are looking for a Lead Technical Artist to join their innovative team and take the visual quality of their projects to new heights.

Role Overview:

As a Lead Technical Artist, you will be the bridge between the art and technical teams, ensuring art assets meet the performance requirements while maintaining exceptional visual quality. You will play a critical role in shaping the visual experience of a AAA game, managing the technical art pipeline, and leading a talented team of technical artists to deliver next‑generation visuals.

Key Responsibilities:
  • Lead the Technical Art Team: Manage and mentor a team of technical artists, ensuring high standards of work and on‑time delivery.
  • Cross‑Team Collaboration: Work closely with designers, artists, and programmers to ensure smooth integration of assets and efficient workflows.
  • Asset Optimisation: Ensure all art assets are optimised for performance across multiple platforms without sacrificing visual quality.
  • Shader Development: Design, implement, and optimise shaders to achieve stunning visual effects while ensuring good performance.
  • Performance Monitoring: Collaborate with the programming team to troubleshoot and optimise assets for performance on all supported platforms.
  • Tool Development: Create and maintain tools that streamline the art pipeline and improve overall productivity.
  • Innovative Problem‑Solving: Tackle complex challenges related to visual fidelity, ensuring cutting‑edge techniques are used to push the game's graphics forward.
  • Visual Quality Control: Ensure that assets meet the studio's high standards for art and performance, making sure all visuals adhere to artistic and technical specifications.
  • Pipeline Optimization: Continuously improve workflows and pipelines to ensure the highest quality art production.
Required Skills and Experience:
  • Experience: At least 5 years of experience in a technical art role, with a portfolio showcasing AAA game projects.
  • Expert Knowledge: Extensive experience with Unreal Engine 4/5, Maya, Substance Designer, and other industry‑standard tools.
  • Shader Programming: Expertise in shader programming, lighting systems, and visual effects techniques.
  • Asset Optimisation: Proven experience optimising art assets for real‑time game performance across multiple platforms.
  • Leadership: Strong leadership skills with experience in mentoring and managing a team of technical artists.
  • Cross‑Department Collaboration: Ability to work with a range of departments to meet both artistic and technical requirements.
  • Problem‑Solving: A proactive approach to solving complex problems and driving innovation within the art pipeline.
  • Passion for Gaming: A deep passion for the gaming industry, visual aesthetics, and creating ground‑breaking interactive experiences.
  • Salary: Competitive salary of 600,000 - 750,000 SEK per year.
  • Flexible Working Hours: Enjoy a hybrid working model, allowing you to manage your schedule around core office hours.
  • Generous Vacation: 30 days of annual leave, plus Swedish public holidays.
  • Private Health Insurance: Comprehensive healthcare plan, covering medical, dental, and mental health support.
  • Pension Scheme: Access to an excellent pension plan with employer contributions.
  • Relocation Package: Assistance with moving to Sweden, including visa support and relocation expenses.
  • Learning & Development: A generous budget for professional development, including courses, conferences, and certifications.
  • Team‑Building Activities: Regular team trips and events, including attendance at major industry conferences such as GDC, E3, and Gamescom.
  • Exclusive Studio Perks: Discounts on games, merchandise, and access to exclusive studio events.
How to Apply:

If you're an experienced Lead Technical Artist with a passion for creating high‑quality game visuals and leading a talented team, we want to hear from you! To apply, please send your CV and portfolio (or links to your recent work) to cormac@clutch-recruitment.com

Start Date: ASAP

This is a fantastic opportunity to join a world‑class AAA studio in Sweden and work on ground‑breaking games. If you're ready to make a significant impact on the visual side of game development and lead a dynamic team, apply today!

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