Lead Technical Designer: Shape Gameplay & Prototypes

Houseofhow

Sweden

On-site

SEK 655,236 - 873,648

Full time

14 days+
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Job summary

House of How is looking for a Lead Technical Designer to drive products to completion in Sweden. You will collaborate closely with artists, programmers, and game designers, owning features that enhance gameplay experiences in a new whimsical tactics title.

The ideal candidate will have over 3 years of experience in game development, proficiency in Unreal, and skills in documentation and prototyping. You'll play a crucial role in creating engaging gameplay, solving problems, and contributing to the game pitch process.

Qualifications

  • 3+ years of experience as a Technical Designer in game development.
  • Experience on AAA or AA games for PC or consoles.
  • Strong proficiency in Unreal Engine.
  • Ability to create detailed design documentation.
  • Experience with visual scripting systems.

Responsibilities

  • Drive gameplay by collaborating with various teams.
  • Prototype systems in Blueprint and C++.
  • Create clean and effective project documentation.
  • Identify and solve workflow issues proactively.
  • Attend playtest sessions and provide solutions.

Skills

Game development
Unreal Engine
Prototyping
Analytical thinking
Documentation
Scripting languages
English fluency

Tools

Perforce
Git

Job description

House of How is looking for a Lead Technical Designer to drive products to completion in Sweden. You will collaborate closely with artists, programmers, and game designers, owning features that enhance gameplay experiences in a new whimsical tactics title.

The ideal candidate will have over 3 years of experience in game development, proficiency in Unreal, and skills in documentation and prototyping. You'll play a crucial role in creating engaging gameplay, solving problems, and contributing to the game pitch process.

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