Technical Artist - Unity, VFX & Tools (Hybrid)

Hard Rock Digital

Polska

Híbrido

PLN 120.000 - 180.000

Jornada completa

Hace 3 días
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Ventajas ofrecidas por este puesto de trabajo

Hybrid work model
Flexible vacation
Competitive compensation

Descripción de la vacante

Hard Rock Games is seeking a Technical Artist to bridge art and code, ensuring 2D and 3D assets run smoothly across devices. You will build Animator components, shaders and materials, and optimize assets for performance in a fast-paced mobile/social gaming environment.

You will collaborate with artists and engineers to deliver polished visuals and robust pipelines, contributing to live ops and campaigns under the Hard Rock Games banner.

Formación

  • 4+ years experience as Technical Artist or similar in mobile/social games.
  • Strong proficiency in Unity, rendering pipelines, prefab workflows, materials and UI setup.
  • Experience with Spine or similar 2D animation and rigging software.
  • Experience with 3ds Max or Blender.
  • Working knowledge of Photoshop and After Effects.
  • Ability to translate creative intent into technical execution, collaborating with artists and developers.
  • Keen eye for detail and visual polish; tidy, efficient implementation.
  • Organized, methodical, with solid communication and time management.

Responsabilidades

  • Integrate completed 2D and 3D assets into Unity and HTML.
  • Set up Animation Controllers, state machines, Materials and Prefabs for clean use by developers.
  • Build VFX animations using custom shaders and particle systems.
  • Optimize assets for performance across platforms, focusing on draw calls and texture memory.
  • Collaborate with developers to fit gameplay systems within technical constraints.
  • Support artists with tools, scripts and documentation for asset integration.
  • Troubleshoot pipeline issues and bridge gaps between art and engineering.

Conocimientos

Unity engine
Spine animation
3ds Max
Blender
Photoshop
After Effects
C# scripting
Python scripting

Herramientas

Unity
Spine
Shader Forge
Particle systems

Descripción del empleo

Hard Rock Games is seeking a Technical Artist to bridge art and code, ensuring 2D and 3D assets run smoothly across devices. You will build Animator components, shaders and materials, and optimize assets for performance in a fast-paced mobile/social gaming environment.

You will collaborate with artists and engineers to deliver polished visuals and robust pipelines, contributing to live ops and campaigns under the Hard Rock Games banner.

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