Senior Technical Artist

Vivid Games

Bydgoszcz

Hybride

PLN 120 000 - 180 000

Plein temps

14 jours+

Obtenez une réponse de cet employeur

Votre CV et votre lettre de motivation, adaptés exactement à ce que l’employeur recherche.

Passez les filtres ATS

Avantages offerts par ce poste

Remote work options
Hybrid or on-site work
Flexible hours
Private healthcare
Sports benefits

Résumé du poste

Vivid Games is seeking a Technical Artist to bridge art, design, and tech, turning bold ideas into immersive boxing experiences. You will craft shaders and tools, optimize assets for mobile, and collaborate with art directors, designers, and engineers to deliver high-quality visuals that feel real.

Key work areas include Unity pipelines, 3D production, VFX, lighting, and UI-driven art systems, with a focus on performance budgets across devices.

Qualifications

  • Strong knowledge of Unity, including import settings, prefabs and materials.
  • Experience in real-time assets production: modeling, UVs, texturing, LODs, rigging.
  • Proficiency in shader creation (Shader Graph/HLSL) for 3D, UI and VFX.
  • 2D/UI art tooling: atlases, sprites, masking, 9-slice, animated UI.

Responsabilités

  • Create and optimize shaders in Shader Graph/HLSL for 3D assets, UI and VFX.
  • Develop and maintain editor tools and automation to streamline art pipelines.
  • Collaborate with Art, UI/UX and Development to define standards and budgets.

Connaissances

Unity / Art Pipeline
3D Production
Shaders & Materials
2D UI Technical Art
Mobile Optimization
VFX / Particles
Lighting & Rendering
Tools & Automation
Profiling & Debugging
Technical Art Ownership
Cinemachine
DOTween

Description du poste

If you love turning creative ambition into reality — and believe technology should expand what we can imagine — we’d love to build what’s next with you. As a Technical Artist, you’ll turn bold ideas into experiences that make players feel the boxing atmosphere — the tension before the play, the rush of competition, and the thrill of the game. You’ll create the shaders, effects, tools, and systems that give artists new ways to bring the energy of sport to life. Working at the intersection of art, design, and technology, you’ll collaborate closely with our Art Director, Artists, Designers, and Engineers to create experiences that feel real.

We’re looking for:
  • Unity / Art Pipeline - very strong knowledge of Unity, including import settings, prefabs, materials, rendering, asset pipelines, and content organization;
  • 3D Production - knowledge of modeling, UVs, baking, texturing, LODs, rigging/skinning, and preparing assets for real-time environments;
  • Shaders & Materials - creating and optimizing shaders in Shader Graph/HLSL for 3D assets as well as UI/2D/VFX;
  • 2D / UI Technical Art - atlases, sprites, masking, 9-slice, animated UI, material-based effects, texture optimization, and draw call optimization;
  • Mobile Optimization - CPU/GPU profiling, overdraw, batching, draw calls, memory, textures, meshes, VFX, shaders, and performance budgets across different device tiers;
  • VFX / Particles - hands‑on experience with Particle Systems/VFX, shader‑based effects, and their optimization for mobile;
  • Lighting & Rendering - URP, baked/mixed lighting, lightmaps, probes, post‑processing, and conscious balancing of visual quality against performance;
  • Tools & Automation - creating simple tools and editor tools in C# (C-Sharp), automating repetitive processes, and asset validation;
  • Profiling & Debugging - experience with Frame Debugger, Unity Profiler, RenderDoc, or similar tools; ability to identify the root causes of visual and performance issues;
  • Technical Art Ownership - defining standards, benchmarks, and performance budgets for the Art Team, while communicating effectively across Art, UI/UX, and Development;
  • Cinemachine - very good knowledge of Unity’s camera system, including Virtual Cameras, blending, follow/aim, dolly/splines, camera shake, and building and debugging more complex camera sequences;
  • DOTween - practical knowledge of tweening for UI, cameras, objects, materials, and shader parameters; ability to build clear animation sequences and optimize them for mobile;
What Do We Offer?

An opportunity to develop your skills while working alongside experienced professionals.

A great culture and a decent dose of ownership — we trust you to make an impact.

Remote, hybrid or on-site work — whatever works best for you.

Flexible working hours with core hours from 10:00 to 14:00.

Available guidance to help you grow professionally.

As little bureaucracy and as much transparency as possible.

A stable salary reflecting your experience and skills.

Practical benefits, including remote-work support, sports benefits and private healthcare.

Recruitment Flow for This Specific Position

First interview + Test + Technical interview.

Obtenez votre examen gratuit et confidentiel de votre CV.

ou faites glisser et déposez votre fichier ici.

Similar jobs

Postes similaires à comparer

Senior Technical Artist
Senior Technical Artist

Workplays • Województwo kujawsko-pomorskie

Hybride
PLN 120 000 - 180 000
Remote/hybrid/onsite options
Flexible hours
Private healthcare
+3
Senior Technical Artist (Unity3D | Shaders & Tools) Europe
Senior Technical Artist (Unity3D | Shaders & Tools) Europe

Beffio Studio • Polska

Hybride
PLN 354 000 - 512 000
Meaningful technical ownership over sh
Remote-friendly international team
Competitive compensation
+2
Lead Technical Artist (Real-Time Games | Art & Engineering) Europe
Lead Technical Artist (Real-Time Games | Art & Engineering) Europe

Beffio Studio • Polska

Hybride
PLN 354 000 - 512 000
Ownership of tech quality
Remote-friendly environment
Competitive pay
+1
Technical Artist
Technical Artist

Playtika Ltd. • Warszawa

Sur place
PLN 140 000 - 210 000
Senior Technical Artist: Real-Time Unity & VFX (Remote)
Senior Technical Artist: Real-Time Unity & VFX (Remote)

Vivid Games • Bydgoszcz

Hybride
PLN 120 000 - 180 000
Remote work options
Hybrid or on-site work
Flexible hours
+2
Senior / Expert Technical Artist (Frostpunk 1886)
Senior / Expert Technical Artist (Frostpunk 1886)

11 bit studios S.A • Warszawa

Sur place
PLN 180 000 - 240 000
Health package
Wellness support
Team training budget
+6
Junior Technical Artist
Junior Technical Artist

Fun Crafters • Kraków

Sur place
PLN 127 442 - 191 164
Flexible employment terms
Personal and professional development opportunities
Engaging team with company events
Senior Unity Technical Artist
Senior Unity Technical Artist

GamePoint • Polska

Sur place
PLN 197 000 - 284 000
Competitive salary
Lunch at the office
Hardware provided
+3
Technical Artist
Technical Artist

Yggdrasil Gaming • Kraków

Sur place
PLN 120 000 - 160 000
Senior Technical Artist
Senior Technical Artist

Activision Blizzard Inc. • Polska

Sur place
PLN 110 000 - 190 000
Lieux principaux