Technical Animator

WorkinGames

Katowice

Hybrid

PLN 70,000 - 233,000

Full time

14 days+

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Benefits offered by this job

Hybrid or onsite work models
Flexible work hours
Private life and health care insurance
Co-financing Multisport card
English lessons
Relocation assistance
No crunch
No non-compete policy
Pet-friendly office
Conferences/workshops participation

Job summary

Anshar Studios in Katowice, Poland is seeking a Technical Animator to join on-site and help develop animation systems for next-gen games using Unreal Engine. You will design rigs, build in-house tools, and collaborate with animation, gameplay, and technical teams to ensure seamless integration of systems and assets.

The ideal candidate brings at least 2 years in a technical animation role, strong rigging and scripting skills (Python/C++, C#), and excellent English and Polish.

Qualifications

  • Minimum of 2 years of experience as a technical animator or similar role in the video game industry.
  • Proven expertise in animation tool development using blueprints or scripting languages such as Python, C#, C++.
  • Strong background in character rigging, with in-depth knowledge of skinning, deformation, and facial rigging techniques.
  • Extensive experience with animation state machines, gameplay mechanics, Control Rig, IK solutions, physics systems, and ABP in Unreal Engine.
  • Excellent problem-solving skills with the ability to troubleshoot and resolve complex technical issues.
  • Advanced English (B2/C1 level) and Polish (B1/B2 level).

Responsibilities

  • Design, develop, and maintain animation systems for character and gameplay needs.
  • Create and maintain character rigs, ensuring they meet the highest standards of animation quality.
  • Develop and maintain in-house animation tools and scripts to support the animation team.
  • Work closely with animation, modelling, gameplay and technical teams to achieve seamless integration of system, tools, and rigs.
  • Take responsibility for key parts of the animation process or specific game features, ensuring consistency across the project.
  • Provide mentorship and guidance to less experienced technical animators and animators.

Skills

Unreal Engine ABP
Animation state machines
Gameplay integration
Python scripting
C++ scripting
C# scripting
Character rigging
Problem solving

Tools

Unreal Engine

Job description

Technical Animator Anshar Studios is looking for talented Technical Animator to join our team on site in Katowice, Poland to help us develop games using Unreal Engine. If you have a passion for game development and a strong background in Unreal Engine, we would love to hear from you!

Responsibilities
  • Design, develop, and maintain animation systems for character and gameplay needs.
  • Create and maintain character rigs, ensuring they meet the highest standards of animation quality.
  • Develop and maintain in-house animation tools and scripts to support the animation team.
  • Work closely with animation, modelling, gameplay and technical teams to achieve seamless integration of system, tools, and rigs.
  • Take responsibility for key parts of the animation process or specific game features, ensuring consistency across the project.
  • Provide mentorship and guidance to less experienced technical animators and animators.
Requirements
  • Minimum of 2 years of experience as a technical animator or similar role in the video game industry.
  • Proven expertise in animation tool development using blueprints or scripting languages such as Python, C#, C++.
  • Strong background in character rigging, with in-depth knowledge of skinning, deformation, and facial rigging techniques.
  • Extensive experience with animation state machines, gameplay mechanics, Control Rig, IK solutions, physics systems, and comprehensive technical proficiency with Unreal Engine, especially the Animation Blueprint (ABP) Excellent problem-solving skills with the ability to troubleshoot and resolve complex technical issues.
  • Strong communication and teamwork skills, with the ability to work effectively in a collaborative environment.
  • Advanced English (B2/C1 level).
  • Intermediate Polish (B1/B2 level).
Pluses
  • Experience with recent features in Unreal Engine's animation toolkit, including Metahuman Animator, and Motion Matching technologies.
  • Ability to read and modify C++ code.
  • Familiarity with Gameplay Ability System Managing animation pipelines for characters of different body proportions.
  • Experience with character dismemberment techniques.
Salary
  • Specialist: Contract of Employment - 6 250 PLN - 11 050 PLN gross (depending on skills and experience).
  • Senior/Expert: Contract of Employment - 10 425 PLN - 20 900 PLN gross (depending on skills and experience).
We offer:
  • Hybrid or onsite work models.
  • Flexible work hours (core hours 10-15)
  • Private life and health care insurance.
  • Co-financing of Multisport cards.
  • English lessons.
  • Help with relocation.
  • No crunch.
  • No non-compete policy.
  • Pet-friendly office.
  • Co-financed, and treated as work days, participation in a selection of conferences and workshops hours.
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