Gameplay Animator

Workplays

Katowice

Hybrid

PLN 70,000 - 215,000

Full time

2 days ago
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Benefits offered by this job

Hybrid or onsite work models
Flexible core hours 10-15
Private life and health care insurance
Co-financing Multisport card
English lessons
Relocation assistance
No crunch
No non-compete policy
Pet-friendly office

Job summary

Anshar Studios in Katowice, Poland, seeks a Gameplay Animator to craft responsive character animations for Unreal Engine-based games. You will work on locomotion, combat, and traversal, collaborating with tech animators and gameplay designers to integrate mocap data and ensure high polish.

Join a studio that values collaboration, has hybrid/onsite options, and offers English lessons, relocation help, and a supportive environment with no crunch.

Qualifications

  • Minimum 2 years of experience as a Gameplay Animator.
  • Solid hands-on experience with Unreal Engine.
  • Strong understanding of locomotion, combat, and traversal animation systems.
  • Strong communication and teamwork skills, with the ability to work effectively in a collaborative environment.
  • Advanced English (B2/C1 level).

Responsibilities

  • Design, create, and polish high-quality character and creature animations using keyframe and mocap workflows.
  • Prototype, implement and polish locomotion, traversal, combat, and interaction animations using Animation Blueprints and other Unreal Engine features.
  • Iterate rapidly on timing, cancels, and feel to ensure animations are responsive and polished.
  • Co-direct gameplay and locomotion mocap sessions, integrate captured takes, and flag retakes.
  • Work closely with Tech Animators and Gameplay Designers to ensure seamless integration.

Skills

Unreal Engine
Locomotion animation
Combat animation
Animation systems
Teamwork
English (B2/C1)

Tools

Unreal Engine

Job description

Anshar Studios is looking for a talented Gameplay Animator to join our team on site in Katowice, Poland to help us develop games using Unreal Engine. If you have a passion for game development and a drive to make gameplay feel great through animation, we would love to hear from you!

Responsibilities:
  • Design, create, and polish high-quality character and creature animations using keyframe and mocap workflows.
  • Prototype, implement and polish locomotion, traversal, combat, and interaction animations using Animation Blueprints and other Unreal Engine features.
  • Iterate rapidly on timing, cancels, and feel to ensure animations are responsive and polished.
  • Co-direct gameplay and locomotion mocap sessions, integrate captured takes, and flag retakes.
  • Work closely with Tech Animators and Gameplay Designers to ensure seamless integration.
Requirements:
  • Minimum of 2 years of experience as a Gameplay Animator.
  • Solid hands-on experience with Unreal Engine.
  • Strong understanding of locomotion, combat, and traversal animation systems.
  • Strong communication and teamwork skills, with the ability to work effectively in a collaborative environment.
  • Advanced English (B2/C1 level).
Pluses:
  • Extensive experience with motion capture, including session planning, performing or directing.
  • Experience as Lead Animator, Animation Supervisor or Animation Director.
  • Hands-on experience with combat animation, including boss fights and complex enemy behaviors.
Salary:
  • Specialist: Contract of Employment - 6 300 - 11 300 PLN gross (depending on skills and experience).
  • Senior/Expert: Contract of Employment - 10 000 - 19 250 PLN gross (depending on skills and experience).
We offer:
  • Hybrid or onsite work models.
  • Flexible work hours (core hours 10-15).
  • Private life and health care insurance.
  • Co-financing of Multisport cards.
  • English lessons.
  • Help with relocation.
  • No crunch.
  • No non-compete policy.
  • Pet-friendly office.
  • Co-financed, and treated as work days, participation in a selection of conferences and workshops.
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