Unreal Engine Technical Animator — Hybrid / Flexible Hours

Mundo Gamer Network

Katowice

Hybrid

PLN 69,750 - 123,318

Full time

14 days+

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Benefits offered by this job

Hybrid or onsite work models
Flexible core hours 10-15
Private life and health care insurance
Relocation assistance

Job summary

Anshar Studios in Katowice, Poland, is seeking a Technical Animator to work on site to drive animation systems and tooling for our Unreal Engine projects.

You will design rigs, develop in-house tools, and collaborate across animation, modelling, gameplay, and tech teams to ensure tight integration and high-quality motion. English (B2/C1) and Polish (B1/B2) are required for effective teamwork.

Qualifications

  • 2+ years of experience as a technical animator or similar role in the video game industry.
  • Proven expertise in animation tool development using blueprints or scripting languages such as Python, C#, C++.
  • Strong background in character rigging with in-depth knowledge of skinning, deformation, and facial rigging techniques.
  • Extensive experience with animation state machines, gameplay mechanics, Control Rig, IK solutions, physics systems, and Unreal Engine, especially Animation Blueprint (ABP).
  • Excellent problem-solving skills with the ability to troubleshoot and resolve complex technical issues.
  • Strong communication and teamwork skills, with the ability to work effectively in a collaborative environment.
  • Advanced English (B2/C1 level).
  • Intermediate Polish (B1/B2 level).

Responsibilities

  • Design, develop, and maintain animation systems for character and gameplay needs.
  • Create and maintain character rigs, ensuring they meet the highest standards of animation quality.
  • Develop and maintain in-house animation tools and scripts to support the animation team.
  • Work closely with animation, modelling, gameplay and technical teams to achieve seamless integration of system, tools, and rigs.
  • Take responsibility for key parts of the animation process or specific game features, ensuring consistency across the project.
  • Provide mentorship and guidance to less experienced technical animators and animators.

Skills

Unreal Engine
Animation tool development
Character rigging
Blueprint scripting
Python
C++
ABP
Team collaboration
English proficiency
Polish language

Tools

Metahuman Animator
Motion Matching
Control Rig
IK systems
Gameplay Ability System

Job description

Anshar Studios in Katowice, Poland, is seeking a Technical Animator to work on site to drive animation systems and tooling for our Unreal Engine projects.

You will design rigs, develop in-house tools, and collaborate across animation, modelling, gameplay, and tech teams to ensure tight integration and high-quality motion. English (B2/C1) and Polish (B1/B2) are required for effective teamwork.

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