Senior Technical Artist: UE5 Shaders, Tools, Optimization

11 bit studios S.A.

Warszawa

Hybrid

PLN 180,000 - 280,000

Full time

3 days ago
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Benefits offered by this job

Private medical package
Multisport
Team training budget
In-office library
Hybrid work (3 days from office, 2 at/

Job summary

11 bit studios S.A. in Warszawa is seeking a Senior/Expert Technical Artist to craft high-quality materials and technical art solutions for Frostpunk 1886. You will build shaders and tools in UE5, optimize assets, and ensure production readiness alongside artists and programmers.

The role requires deep knowledge of UE5 materials, shading workflows, and rendering, plus experience with Blueprint tooling and mentoring teammates. Hybrid work is available.

Qualifications

  • Strong knowledge of Unreal Engine 5 materials and shading workflows.
  • Solid understanding of the UE5 rendering pipeline (PBR, post-processing).
  • Experience with UE Blueprints for tools or systems supporting gameplay or art.
  • Proven optimization, profiling, and problem-solving skills.
  • Mentored other artists and defined technical best practices.

Responsibilities

  • Create high-quality materials and shaders in UE5.
  • Build and maintain Blueprint- and code-based tools for the art team.
  • Create and update documentation for tools, workflows, and engine limitations.
  • Help with optimization, profiling, and debugging in the final product.
  • Collaborate with Art Leads, Technical Directors, programmers, and QA to meet technical requirements.

Skills

UE5 materials
UE5 shading workflows
Blueprints for tools
Optimization & profiling
Mentoring artists

Tools

UE5
Unreal Blueprints

Job description

11 bit studios S.A. in Warszawa is seeking a Senior/Expert Technical Artist to craft high-quality materials and technical art solutions for Frostpunk 1886. You will build shaders and tools in UE5, optimize assets, and ensure production readiness alongside artists and programmers.

The role requires deep knowledge of UE5 materials, shading workflows, and rendering, plus experience with Blueprint tooling and mentoring teammates. Hybrid work is available.

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