Expert Technical Artist

WorkinGames

Poland

Hybrid

PLN 210,000 - 320,000

Full time

14 days+
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Benefits offered by this job

Health and Wellness support
Private medical package
Multisport
Training budget
In-office library
Hyflex office near metro stations
Dog-friendly gym
No dress code
Parking

Job summary

WorkinGames is seeking a Senior/Expert Technical Artist to create high-quality materials and technical art solutions for Frostpunk 1886. You will work with artists and programmers, build shaders and tools in UE5, and help keep assets optimized and production-ready.

Responsibilities include creating materials and shaders in UE5, building tools for the art team, documenting workflows, and collaborating across teams to meet technical specs. A strong background in UE5 and optimization is required.

Qualifications

  • Requires senior/expert knowledge of UE5 materials and shading workflows.
  • Experience building tools for art teams and pipelines.
  • Strong optimization, profiling, and debugging abilities.
  • Proven track record on at least one shipped title or commercial project.

Responsibilities

  • Create high-quality materials and shaders in UE5.
  • Build and maintain Blueprint- and code-based tools for the art team.
  • Create and update documentation for tools, workflows, and engine limitations.
  • Help with optimization, profiling, and debugging in the final product.
  • Collaborate with Art Leads, Technical Directors, programmers and QA to meet tech requirements.

Skills

UE5 materials
Shaders
Tool development
Optimization
Mentoring
Problem solving

Tools

Substance Designer
Blender

Job description

We are looking for a Senior/Expert Technical Artist to help us create high-quality materials and technical art solutions for Frostpunk 1886. You will work closely with artists and programmers, build shaders and tools in UE5, and help keep assets optimized and production-ready.

What will you be doing on a day-to-day basis?

Create high-quality materials and shaders in UE5. Build and maintain Blueprint- and code-based tools for the art team. Create and update documentation for tools, workflows, and engine limitations. Help with optimization, profiling, and debugging in the final product. Work with Art Leads, Technical Directors, programmers, and QA to make sure assets meet technical requirements.

What will help you succeed in this role?
  • For a senior position: Good knowledge of UE materials and shading workflows.
  • Solid understanding of the UE5 rendering pipeline, including PBR and post-processing.
  • Experience with UE Blueprints for tools or gameplay-supporting systems.
  • Practical approach to problem-solving and a good understanding of optimization.
  • At least one shipped title or completed commercial project.
  • For an expert position, we also require: Deep, production-proven knowledge of UE5 materials, shaders, and rendering.
  • Experience designing scalable material, shader, and technical art workflows.
  • Strong understanding of GPU performance, profiling, and optimization.
  • Ability to take ownership of complex technical and visual problems and drive them to resolution.
  • Experience mentoring other artists and defining technical best practices.
Nice to have
  • Knowledge of VFX or lighting.
  • Experience with procedural workflows (e.g. Substance Designer or other node-based tools).
  • Familiarity with shader languages such as HLSL or GLSL.
  • Background in 3D software such as Blender, 3ds Max, or Maya.
  • Experience working closely with both artists and programmers.
What we offer?
  • Health and Wellness psychological support/care
  • private medical package
  • Multisport
  • Development team training budget
  • in-office library
  • Our office near Metro Stadion Narodowy and Dworzec Wschodni stations
  • dog-friendly in-house gym
  • no dress code
  • car and bike parking
  • chill zone video, board and arcade games
  • Working conditions flexible working hours
  • hybrid work (3 days from office, 2 days from home + additional pool of remote days per year)
  • 20 or 26 days of fully-paid holiday leave
  • international working environment
  • Events and more attendance in game dev events
  • relocation budget for candidates from abroad
  • referral program annual company events merch/swag
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