Senior / Expert Technical Artist (Frostpunk 1886)

the hive

Warszawa

Hybrid

PLN 250,000 - 420,000

Full time

3 days ago
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Benefits offered by this job

Health package
Private medical package
Multisport
Training budget
In-office library
Hybrid work model
Relocation budget for candidates from 
Dog-friendly office
In-house gym
No dress code
Car and bike parking
Chill zone
Games area
Flexible working hours
Annual company events
Merch/swag

Job summary

the hive is seeking a Senior/Expert Technical Artist to collaborate with artists and programmers on Frostpunk 1886. You will craft high-quality materials and shaders in Unreal Engine 5, develop tools, and ensure assets are production-ready and optimized.

You will also document workflows and help profile performance for the final product. Ideal candidates have deep UE5 materials knowledge, experience with pipelines, and a track record of mentoring others.

Qualifications

Responsibilities

  • Create high-quality materials and shaders in UE5.
  • Build and maintain Blueprint- and code-based tools for the art team.
  • Create and update documentation for tools, workflows, and engine limitations.
  • Help with optimization, profiling, and debugging in the final product.
  • Work with Art Leads, Technical Directors, programmers, and QA to meet technical requirements.

Skills

UE materials
UE5 rendering
Blueprints
Optimization
Shading workflows
Technical leadership
Mentoring
Cross-functional collaboration

Tools

Unreal Engine 5
Substance Designer
HLSL/GLSL
Blender/3ds Max/Maya
Profiling tools

Job description

We are looking for a Senior/Expert Technical Artist to help us create high-quality materials and technical art solutions for Frostpunk 1886. You will work closely with artists and programmers, build shaders and tools in UE5, and help keep assets optimized and production-ready.

What will you be doing on a day-to-day basis?
  • Create high-quality materials and shaders in UE5.

  • Build and maintain Blueprint- and code-based tools for the art team.

  • Create and update documentation for tools, workflows, and engine limitations.

  • Help with optimization, profiling, and debugging in the final product.

  • Work with Art Leads, Technical Directors, programmers, and QA to make sure assets meet technical requirements.

Requirements
What will help you succeed in this role?
  • For a senior position:

    • Good knowledge of UE materials and shading workflows.

    • Solid understanding of the UE5 rendering pipeline, including PBR and post-processing.

    • Experience with UE Blueprints for tools or gameplay-supporting systems.

    • Practical approach to problem-solving and a good understanding of optimization.

    • At least one shipped title or completed commercial project.

  • For an expert position, we also require:

    • Deep, production-proven knowledge of UE5 materials, shaders, and rendering.

    • Experience designing scalable material, shader, and technical art workflows.

    • Strong understanding of GPU performance, profiling, and optimization.

    • Ability to take ownership of complex technical and visual problems and drive them to resolution.

    • Experience mentoring other artists and defining technical best practices.

Nice to have
  • Knowledge of VFX or lighting.

  • Experience with procedural workflows (e.g. Substance Designer or other node-based tools).

  • Familiarity with shader languages such as HLSL or GLSL.

  • Background in 3D software such as Blender, 3ds Max, or Maya.

  • Experience working closely with both artists and programmers.

What we offer?
  • Health and Wellness

    • psychological support/care

    • private medical package

    • Multisport

  • Development

    • team training budget

    • in-office library

  • Our office

    • near Metro Stadion Narodowy and Dworzec Wschodni stations

    • dog-friendly

    • in-house gym

    • no dress code

    • car and bike parking

    • chill zone

    • video, board and arcade games

  • Working conditions

    • flexible working hours

    • hybrid work (3 days from office, 2 days from home + additional pool of remote days per year)

    • 20 or 26 days of fully-paid holiday leave

    • international working environment

  • Events and more

    • attendance in game dev events

    • relocation budget for candidates from abroad

    • referral program

    • annual company events

    • merch/swag

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