Senior Level Artist

Next Episode

Wrocław

Hybrid

PLN 120,000 - 180,000

Full time

4 days ago
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Benefits offered by this job

Relocation package
Flexible work options

Job summary

Next Episode is seeking an experienced Level Artist to craft immersive first-person environments from blockout to polish. You will shape spaces that support gameplay, exploration and storytelling, leveraging Unreal Engine to deliver visually compelling environments that align with the project's art direction.

You will also optimize environments for streaming, memory usage and performance across large-scale levels, working with a dedicated team.

Qualifications

  • 5+ years of Level Art or Environment Art experience.
  • Experience on a shipped game, preferably FPP or open-world.
  • Strong knowledge of Unreal Engine and large-scale env pipelines.
  • Ability to independently light game environments.
  • Excellent sense of composition, color, lighting and detail.
  • Solid understanding of player guidance and environmental storytelling.

Responsibilities

  • Create game environments from initial blockout through final polish.
  • Build readable, visually compelling spaces that support gameplay in first-person games.
  • Handle environment composition, dressing, and lighting in Unreal Engine.
  • Create engaging environmental storytelling while matching art direction.
  • Optimize environments for streaming, LOD/HLOD, PCG, foliage, landscape, draw calls and memory usage.

Skills

Unreal Engine
Lighting
Environmental storytelling
Composition & color
Memory optimization
Environment art

Tools

World Partition
Lumen
Nanite
PCG

Job description

What we offer
  • Clear, consistent vision for the project and a well-structured production process
  • Real impact on the direction and shape of the title from an early stage of development
  • On-site, hybrid or remote cooperation
  • Relocation package
Responsibilities
  • Create game environments from initial blockout through to final polish
  • Build readable, visually compelling spaces that support gameplay, exploration, and navigation in first-person (FPP) games
  • Handle environment composition, dressing, and lighting in Unreal Engine
  • Create engaging environmental storytelling while maintaining consistency with the project’s art direction
  • Optimize environments for streaming, LOD/HLOD, PCG, Foliage, Landscape, draw calls, and memory usage in line with project requirements and technical guidelines
Requirements
  • 5+ years of professional experience in Level Art or Environment Art
  • Experience working on a shipped game, preferably a first-person (FPP) or open-world title
  • Strong knowledge of Unreal Engine and the production pipelines for large-scale environments
  • Ability to independently light game environments
  • Excellent sense of composition, scale, color, lighting, and detail
  • Solid understanding of player guidance, gameplay readability, and environmental storytelling
Nice To Have
  • Familiarity with World Partition, Lumen, Nanite, and PCG
  • Experience working on AAA or AA game productions
  • Experience optimizing environments and working with modular assets
  • Ability to create basic 3D models for prototyping purposes
What We Offer
  • Clear, consistent vision for the project and a well-structured production process
  • Real impact on the direction and shape of the title from an early stage of development
  • On-site, hybrid or remote cooperation
  • Relocation package
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