Level Artist

Sperasoft Llc

Warszawa

On-site

PLN 168,918 - 232,263

Full time

14 days+
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Benefits offered by this job

Medical Care package
MyCafeteria system - including Multisport card
Employee Assistance Program (EAP)
Language classes
Flexible working hours
Snacks and fruits available
Care bonus for health and educational needs

Job summary

A leading gaming studio is looking for an experienced Level Artist to join their art team in Poland. This role involves shaping immersive game environments based on game design documents while collaborating closely with the Lead Level Artist. The ideal candidate will have proficiency in Unreal Engine and advanced modeling skills. Flexible working hours and benefits like medical care and employee assistance programs are included. Familiarity with real-time engines and strong communication skills are essential for this position.

Qualifications

  • Must have advanced modeling skills and knowledge of material blending systems.
  • Experience with real-time engines and level optimization is essential.
  • Proficiency in digital content creation software required.

Responsibilities

  • Familiarize with game design documents to build environments.
  • Follow art direction while taking initiative on independent tasks.
  • Create architectural elements and integrate produced objects.

Skills

Knowledge of PBR and physically based material standards
Understanding of the basic composition of architecture and nature
Knowledge of level optimization for real-time engines
Proficiency in Unreal Engine
Advanced modeling skills
Good eye for appropriate Art style and detail
Excellent communication skills

Tools

Unreal Engine
Substance Painter/Designer

Job description

Overview

We are looking for an experienced Level Artist to join our art team. As a Level Artist, you will have the opportunity to shape immersive and visually captivating game environments. Your role will involve closely following game design documents, references, and art direction to create levels that align with the game’s atmosphere, story, and style. Having a keen eye for detail and the ability to work independently, you will take the initiative to create a visually appealing world. Your creative input and artistic expertise will contribute to the overall visual excellence of the games.

Responsibilities
  • Become familiar with game design documents to understand environments, objects, atmospheres, story, and style in order to build levels
  • Follow references, concepts, and art direction, while also taking initiative to push the work further independently
  • Participate in the search for precise graphic references specific to assets marked for production
  • Become familiar with tool installation methods and their settings, the project’s file nomenclature system, and data updating processes in the engine, and follow all instructions
  • Create architectural elements for the level when needed and implement them
  • Create documents that list and present the graphical content of levels (objects, environments, atmosphere, lighting, styles, etc.)
  • Act as production and artistic support for the Lead Level Artist
  • Help estimate, after assessing level content with the PM and Lead, the modeling effort, working time, and task planning per priority and per level
  • Establish modeling and texture needs, place orders with map 3D artists, and follow up on progress and quality with the PM and External Art Manager
  • Integrate produced objects and textures into the level
  • Optimize maps (e.g. adjusting the size of pieces according to gameplay situations) after assessment with the Level Designer
  • Participate in setting object properties in the map (e.g. movement, collision, lighting effects, SFX, sound, etc.)
  • Oversee the debug process for all levels
  • Verify map quality once imported into the game and make necessary improvements
Qualifications
  • Knowledge of PBR and physically based material standards
  • Understanding of the basic composition of architecture and nature
  • Knowledge of material optimization for real-time engines
  • Knowledge of level optimization for real-time engines
  • Advanced modeling skills
  • Knowledge of material blending systems
  • Proficiency in Unreal Engine, Substance Painter/Designer and any digital content creation software
  • Good eye for appropriate Art style and detail
  • Shipped titles in a similar role
  • Excellent communication, interpersonal, and organizational skills
Benefits
  • Medical Care package
  • MyCafeteria system - including Multisport card and more
  • Employee Assistance Program (EAP), offering confidential legal, financial, and personal counseling
  • English or Polish language classes
  • Sensibly flexible working hours
  • Breakfasts, snacks and fruits available during the day, tea and coffee machines
  • Additional benefits: care bonus to cover health, educational and safety needs, corporate parties and team buildings

Role Information: EN

Studio: Sperasoft

Location: Europe, Poland, Krakow/Warsaw

Service: Create

Employment Type: Full-time, permanent

Working Pattern: Hybrid

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