Lead Level Artist

Sperasoft Llc

Województwo mazowieckie

Sur place

PLN 169 995 - 254 993

Plein temps

14 jours+

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Avantages offerts par ce poste

Medical Care package
MyCafeteria system including Multisport card
Employee Assistance Program (EAP)
Language classes (English or Polish)
Flexible working hours
Breakfasts and snacks available
Care bonus for health and educational needs

Résumé du poste

A prominent game development company in Poland is seeking a Lead Level Artist to enhance their environment art team. The ideal candidate will not only lead but also actively model environments and perform set dressing. Responsibilities include collaborating closely with the design team, ensuring visual quality, and mentoring junior artists. Candidates should have 5+ years of experience in environment art, demonstrate strong modeling skills, and possess proficiency in Unreal 5 or Unity. The company offers several benefits including medical care and flexible working hours.

Qualifications

  • 5+ years of experience in environment art or level art for games.
  • Strong portfolio showcasing modeling and set dressing skills.
  • Excited about mentoring and growing a team.

Responsabilités

  • Collaborate with Level Designers and Art Director to maintain visual quality.
  • Model environment assets and perform set dressing.
  • Build and polish level art daily within the engine.

Connaissances

Environment art modeling
Collaboration with designers
Set dressing
Technical performance management
PBR texture creation
Game engine proficiency (Unreal 5, Unity)

Outils

Maya
Blender
3ds Max

Description du poste

We are currently growing our team and looking for a strong, experienced artist to strengthen our existing environment art team..

We already have a solid foundation, but we need a Lead Level Artist who can come in and actively raise the quality bar - both through their own work and by elevating those around them.

This is not a pure management role. We are not looking for someone who only reviews, delegates, or attends meetings. Instead, we need a hands‑on leader who genuinely wants to model environments, perform set dressing, and build levels in the engine - while helping the team grow through example and mentorship.

Key Responsibilities
  • Collaborate with Level Designers and Art Director to maintain visual quality and gameplay clarity.
  • Help develop our current team by sharing knowledge, techniques, and best practices.
  • Model environment assets (modular pieces, props, terrain elements, hero assets).
  • Perform set dressing yourself: composition, storytelling through props, decals, and scene staging.
  • Work inside the engine to build and polish level art on a daily basis.
  • Ensure technical performance (LODs, draw calls, memory) without sacrificing visual ambition.
  • Proactively fill gaps in modular kits with your own high-quality models.
  • Review team members' work constructively.
What we are looking for
  • You want to model and dress environments, not just direct others.
  • You lead by doing. The team respects you because they see you in the trenches.
  • You are excited about helping a team grow, not just doing your own work in isolation.
  • 5+ years in environment art / level art for games.

Strong portfolio showing both:

  • Your own environment modeling
  • Your set dressing work

Technical Skills:

  • Strong modeling skills (Maya, Blender, 3ds Max).
  • Game engine proficiency: Unreal 5 or Unity.
  • PBR, texture creation (Substance), and optimization.
Benefits
  • Medical Care package
  • MyCafeteria system - including Multisport card and more
  • Employee Assistance Program (EAP), offering confidential legal, financial, and personal counseling
  • English or Polish language classes
  • Sensibly flexible working hours
  • Breakfasts, snacks and fruits available during the day, tea and coffee machines
  • Additional benefits: care bonus to cover health, educational and safety needs, corporate parties and team buildings
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