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Workplays in Wrocław is seeking a Level Artist to build immersive environments for a first-person, open-world game. You will shape spaces from blockout to polish, guiding gameplay readability and environmental storytelling, while aligning with a bold, sci-fi/post-apocalypse vision.
You will light and optimize large-scale environments in Unreal Engine, leveraging World Partition, Lumen and Nanite as needed. Remote or hybrid collaboration is supported.
Workplays in Wrocław is seeking a Level Artist to build immersive environments for a first-person, open-world game. You will shape spaces from blockout to polish, guiding gameplay readability and environmental storytelling, while aligning with a bold, sci-fi/post-apocalypse vision.
You will light and optimize large-scale environments in Unreal Engine, leveraging World Partition, Lumen and Nanite as needed. Remote or hybrid collaboration is supported.