Senior Environment Artist – Open-World Unreal (Remote)

Workplays

Wrocław

Hybrid

PLN 60,000 - 100,000

Full time

2 days ago
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Benefits offered by this job

Relocation package
Hybrid or remote cooperation
On-site Wrocław office

Job summary

Workplays in Wrocław is seeking a Level Artist to build immersive environments for a first-person, open-world game. You will shape spaces from blockout to polish, guiding gameplay readability and environmental storytelling, while aligning with a bold, sci-fi/post-apocalypse vision.

You will light and optimize large-scale environments in Unreal Engine, leveraging World Partition, Lumen and Nanite as needed. Remote or hybrid collaboration is supported.

Qualifications

  • 5+ years of professional experience in Level Art or Environment Art.
  • Experience on a shipped game, preferably a first-person or open-world title.
  • Strong knowledge of Unreal Engine and production pipelines for large-scale environments.
  • Ability to independently light game environments.
  • Excellent sense of composition, scale, color, lighting and detail.
  • Solid understanding of player guidance, gameplay readability and environmental storytelling.

Responsibilities

  • Create game environments from initial blockout through final polish.
  • Build readable, visually compelling spaces for exploration and navigation in first-person games.
  • Handle environment composition, dressing, and lighting in Unreal Engine.
  • Create engaging environmental storytelling aligned with art direction.
  • Optimize environments for streaming, LOD/HLOD, PCG, foliage, landscape, draw calls and memory usage.

Skills

Level Art
Environment Art
Unreal Engine proficient
Lighting design
Environmental storytelling

Tools

Unreal Engine
World Partition
Lumen
Nanite
PCG

Job description

Workplays in Wrocław is seeking a Level Artist to build immersive environments for a first-person, open-world game. You will shape spaces from blockout to polish, guiding gameplay readability and environmental storytelling, while aligning with a bold, sci-fi/post-apocalypse vision.

You will light and optimize large-scale environments in Unreal Engine, leveraging World Partition, Lumen and Nanite as needed. Remote or hybrid collaboration is supported.

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