Senior Level Artist

Workplays

Wrocław

Hybrid

PLN 60,000 - 100,000

Full time

2 days ago
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Benefits offered by this job

Relocation package
Hybrid or remote cooperation
On-site Wrocław office

Job summary

Workplays in Wrocław is seeking a Level Artist to build immersive environments for a first-person, open-world game. You will shape spaces from blockout to polish, guiding gameplay readability and environmental storytelling, while aligning with a bold, sci-fi/post-apocalypse vision.

You will light and optimize large-scale environments in Unreal Engine, leveraging World Partition, Lumen and Nanite as needed. Remote or hybrid collaboration is supported.

Qualifications

  • 5+ years of professional experience in Level Art or Environment Art.
  • Experience on a shipped game, preferably a first-person or open-world title.
  • Strong knowledge of Unreal Engine and production pipelines for large-scale environments.
  • Ability to independently light game environments.
  • Excellent sense of composition, scale, color, lighting and detail.
  • Solid understanding of player guidance, gameplay readability and environmental storytelling.

Responsibilities

  • Create game environments from initial blockout through final polish.
  • Build readable, visually compelling spaces for exploration and navigation in first-person games.
  • Handle environment composition, dressing, and lighting in Unreal Engine.
  • Create engaging environmental storytelling aligned with art direction.
  • Optimize environments for streaming, LOD/HLOD, PCG, foliage, landscape, draw calls and memory usage.

Skills

Level Art
Environment Art
Unreal Engine proficient
Lighting design
Environmental storytelling

Tools

Unreal Engine
World Partition
Lumen
Nanite
PCG

Job description

NEXT EPISODE - a new AAA studio led by the director and visionary behind Dying Light and the creative director of Diablo 4 and The Witcher 3. We are starting out with a strong talent base, stable funding and a clear vision.

We are building a First-Person, Open World Action game set in an original universe that blends Science Fiction with Post-Apocalypse. A universe where the catastrophe is not just set dressing, but the foundation of the gameplay. We are working on mechanics that break the conventions of the genre. We will share the details during the interview.

We are looking for people who combine creativity and a willingness to experiment with solid craft and hands-on experience in AAA / AA+ production.

Location:

Wrocław office

Responsibilities:
  • Create game environments from initial blockout through to final polish
  • Build readable, visually compelling spaces that support gameplay, exploration, and navigation in first-person (FPP) games
  • Handle environment composition, dressing, and lighting in Unreal Engine
  • Create engaging environmental storytelling while maintaining consistency with the project’s art direction
  • Optimize environments for streaming, LOD/HLOD, PCG, Foliage, Landscape, draw calls, and memory usage in line with project requirements and technical guidelines
Requirements:
  • 5+ years of professional experience in Level Art or Environment Art
  • Experience working on a shipped game, preferably a first-person (FPP) or open-world title
  • Strong knowledge of Unreal Engine and the production pipelines for large-scale environments
  • Ability to independently light game environments
  • Excellent sense of composition, scale, color, lighting, and detail
  • Solid understanding of player guidance, gameplay readability, and environmental storytelling
Nice to have:
  • Familiarity with World Partition, Lumen, Nanite, and PCG
  • Experience working on AAA or AA game productions
  • Experience optimizing environments and working with modular assets
  • Ability to create basic 3D models for prototyping purposes
What we offer:
  • Clear, consistent vision for the project and a well-structured production process
  • Real impact on the direction and shape of the title from an early stage of development
  • On-site, hybrid or remote cooperation
  • Relocation package
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