Senior 3D Artist

Next Episode

Wrocław

On-site

PLN 120,000 - 180,000

Full time

6 days ago
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Benefits offered by this job

On-site in Wrocław
Relocation package

Job summary

Next Episode is seeking a senior 3D Artist/Environment Artist to craft high-quality assets for an upcoming AAA title. You will model, texture, bake, and integrate assets into Unreal Engine while ensuring a cohesive visual style for a post-apocalyptic open world.

You will collaborate closely with Art Director and design teams, maintaining consistency in scale, materials, and detail from first-person perspectives. On-site work in Wrocław with relocation support is offered.

Qualifications

  • Minimum 5 years in the game industry as a 3D/Environment/Prop Artist.
  • Experience on at least one released AAA/AA+ title.
  • Strong understanding of the full 3D asset creation pipeline from modeling to engine implementation.
  • Proficiency with Blender, Maya, 3ds Max, ZBrush, Substance Painter/Designer.
  • Knowledge of Unreal Engine and asset implementation in the engine.
  • Understanding of PBR, optimization, LODs, materials, texel density, and real-time constraints.
  • Ability to translate artistic direction into concrete assets with solid references.
  • Excellent sense of scale, materials, and object composition in a game environment.
  • Independent worker with strong organizational skills and ownership of asset quality.
  • A portfolio demonstrating craftsmanship and experience creating game assets.

Responsibilities

  • Create high-quality 3D assets for AAA game: props, environment elements, architecture, modular assets, and hero assets.
  • High-poly and low-poly modeling, UV preparation, baking, and texturing following a PBR pipeline.
  • Implement and optimize assets in Unreal Engine.
  • Contribute to the visual quality of the game's post-apocalyptic world—from individual objects to larger environment sets.
  • Collaborate with Art Director, Level Designers, Technical Artists, and Game Design team.
  • Maintain consistency in style, scale, materials, and detail visible from an FPP perspective.
  • Create assets with performance, modularity, and reusability in mind for open-world environments.
  • Provide feedback to less experienced team members and support art standards.

Skills

3D Art
Environment Art
Prop Art
Asset Optimization

Tools

Blender
Maya
3ds Max
ZBrush
Substance Painter
Substance Designer
Unreal Engine

Job description

Requirements
  • Minimum 5 years of experience as a 3D Artist / Environment Artist / Prop Artist in the game industry
  • Experience working on at least one released AAA/AA+ title
  • Very good understanding of the full 3D game asset creation process — from modeling to final implementation in the game engine
  • Very good knowledge of modeling and texturing tools such as Blender, Maya, 3ds Max, ZBrush, Substance Painter / Designer
  • Knowledge of Unreal Engine and practical experience implementing assets in the engine
  • Understanding of PBR principles, optimization, LODs, materials, texel density, and the technical constraints of real-time production
  • Ability to work with references and translate an artistic direction into concrete assets
  • Excellent sense of scale, proportions, materials, detail, and object composition within a game environment
  • Ability to work independently, strong organizational skills, and ownership of the quality of delivered assets
  • A portfolio demonstrating a high level of craftsmanship, workflow/process, and experience creating game assets
Responsibilities
  • Creating high-quality 3D assets for an AAA game — props, environment elements, architecture, modular assets, and hero assets
  • High-poly and low-poly modeling, UV preparation, baking, and texturing following a PBR pipeline
  • Implementing and optimizing assets in Unreal Engine
  • Contributing to the visual quality of the game's post-apocalyptic world — from individual objects to larger environment sets
  • Working closely with the Art Director, Level Designers, Technical Artists, and Game Design team
  • Maintaining consistency in style, scale, materials, and detail visible from an FPP perspective
  • Creating assets with performance, modularity, and reusability in an open‑world environment in mind
  • Providing feedback to less experienced team members and supporting the quality standards of the art department
Nice to Have
  • Experience working on FPP, open-world games, or projects with a strong focus on environmental exploration
  • Experience creating assets for realistic or semi-realistic worlds
  • Knowledge of modular environment pipelines, trim sheets, texture atlases, vertex painting, and environment set creation
  • Experience with Unreal Engine 5, Nanite, Lumen, or modern environment art pipelines
  • Experience working with photogrammetry, 3D scans, or material libraries
  • Basic knowledge of Houdini or other procedural tools
What We Offer
  • Clear, consistent vision for the project and a well-structured production process
  • Real impact on the direction and shape of the title from an early stage of development
  • On‑site cooperation in Wrocław
  • Relocation package
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