Senior Gameplay Engineer NPC AI & Animation Hybrid Warsaw

CD Projekt

Warszawa

Hybrid

PLN 264,000 - 418,000

Full time

11 days ago

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Benefits offered by this job

Relocation package
Private medical healthcare
Life insurance
Annual health screenings
Gym and wellness facilities
No dress code

Job summary

CD PROJEKT RED is seeking a Senior Engineer, Gameplay to join the NPC team for The Witcher 4. You will design and implement gameplay systems for NPC animation, locomotion, and navigation, working with designers, animators, and other engineers to create believable NPC behaviors.

This is a senior, hands-on role requiring strong C++ skills, engine architecture knowledge, and collaboration across disciplines. The Warsaw hub offers hybrid work opportunities and relocation support.

Qualifications

  • 5+ years of professional experience in gameplay programming.
  • Strong proficiency in C++.
  • Experience contributing to the development of a commercial game, ideally at AAA scale.
  • Strong understanding of game engine architecture, algorithms, and multithreaded systems.
  • Strong proficiency in 3D vector mathematics, matrices, and linear algebra.
  • Advanced experience designing and implementing gameplay systems.
  • Ability to debug, profile, and optimize complex gameplay systems.
  • Experience collaborating with designers, animators, QA, and other disciplines.
  • Working proficiency in English, both spoken and written.
  • Values open, constructive feedback and respectful dialogue.
  • Brings their own perspective while remaining open to different ideas.
  • Willingness to share knowledge and support other engineers.

Responsibilities

  • Design, implement, maintain, and extend gameplay and engine systems focused on NPC animation, locomotion, and navigation.
  • Develop and improve systems that support responsive, believable NPC movement and interactions within the game world.
  • Create tools and debugging utilities that support efficient development and iteration of NPC gameplay systems.
  • Collaborate with game designers, animators, and other disciplines to develop and refine NPC movement, behaviors, and gameplay mechanics.
  • Write, improve, and maintain automated and gameplay-focused tests.
  • Debug, profile, optimize, and resolve technical issues in collaboration with QA and other teams.
  • Write clean, maintainable, and well-tested C++ code.
  • Take ownership of gameplay features, from technical design through implementation, testing, and iteration.
  • Share technical knowledge, provide constructive feedback, and support the growth of other engineers.
  • Collaborate with the engineering team and Producer to identify technical priorities, address challenges, and support project goals.

Skills

C++
Gameplay programming
NPC systems
English proficiency

Tools

Unreal Engine 5

Job description

CD PROJEKT RED is seeking a Senior Engineer, Gameplay to join the NPC team for The Witcher 4. You will design and implement gameplay systems for NPC animation, locomotion, and navigation, working with designers, animators, and other engineers to create believable NPC behaviors.

This is a senior, hands-on role requiring strong C++ skills, engine architecture knowledge, and collaboration across disciplines. The Warsaw hub offers hybrid work opportunities and relocation support.

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