Senior NPC & Enemies Gameplay Designer — AAA RPG

CD Projekt

Warszawa

Hybrid

PLN 224,000 - 387,000

Full time

3 days ago
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Benefits offered by this job

Relocation package
Private medical care
Life insurance
Annual medical screenings
Gym & wellness facilities
Casual dress code

Job summary

CD PROJEKT RED is seeking a Senior Gameplay Designer (Enemies/NPC) to craft advanced AI and behavior for NPCs and enemies in a new Witcher Saga game. You will lead design across collaboration with designers, programmers, and stakeholders to create engaging, dynamic encounters and mentor the team in AI subjects.

The role emphasizes weapons/combat mechanics, behavior trees, and prototype-driven iteration, with a strong culture of feedback and cross-disciplinary collaboration.

Qualifications

  • 6+ years in AAA RPG/Action with melee combat preferred.
  • Proven track record in combat-focused gameplay mechanics.
  • Experience with Unreal Engine and AI behavior tooling.

Responsibilities

  • Design and implement NPC and enemy behavior systems.
  • Collaborate with designers and programmers to refine mechanics.
  • Prototype and iterate on enemy and companion behaviors.
  • Document AI subsystems clearly for the team.
  • Mentor teammates and share expertise on NPCs and enemies.

Skills

Gameplay design
NPCs enemies
Unreal Engine 4/5
Behavior Trees
Mentoring
Team collaboration
Feedback culture

Tools

Unreal Engine 4
Unreal Engine 5

Job description

CD PROJEKT RED is seeking a Senior Gameplay Designer (Enemies/NPC) to craft advanced AI and behavior for NPCs and enemies in a new Witcher Saga game. You will lead design across collaboration with designers, programmers, and stakeholders to create engaging, dynamic encounters and mentor the team in AI subjects.

The role emphasizes weapons/combat mechanics, behavior trees, and prototype-driven iteration, with a strong culture of feedback and cross-disciplinary collaboration.

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