Senior Gameplay Animator — Hybrid/Remote + Relocation

CD Project

Warszawa

Hybrid

PLN 212,000 - 330,000

Full time

14 days+

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Benefits offered by this job

Relocation package
Private medical healthcare
Life insurance
Annual screenings
Gifts and swag

Job summary

CD Projekt is seeking a Senior Gameplay Animator for a 2-year fixed-term contract in Warsaw. You’ll collaborate with Gameplay Designers, Programmers and Technical Animators to craft lifelike animations for players and horse characters, aligning with the game vision.

You’ll lead animation workflows, push motion-capture driven assets, and help shape animal movement systems across the project.

Qualifications

  • Strong experience with motion capture data and key-frame animation.
  • Both Technical and Artistically oriented.
  • Strong understanding of animal locomotion biomechanics, with a particular focus on horse movement.
  • Proven experience animating animals and/or creatures.
  • Production proven game experience with at least one title released.

Responsibilities

  • Delivering in-game animations using Autodesk Maya, MotionBuilder and Unreal Engine as the main art creation and implementation tools.
  • Establishing and maintaining animation asset creation workflows, folders, naming conventions and other engine-related organizational structures.
  • Co-developing multiple playable and non-playable animation systems, including MotionMatching Systems, Blendspaces, animation graphs, procedural animation setups, and engine-specific auxiliary data such as notification and synchronization events, and additional data settings files.

Skills

Motion capture data
Key-frame animation
Animal locomotion biomechanics
Gameplay design understanding
Strong communication

Tools

Autodesk Maya
MotionBuilder
Unreal Engine

Job description

CD Projekt is seeking a Senior Gameplay Animator for a 2-year fixed-term contract in Warsaw. You’ll collaborate with Gameplay Designers, Programmers and Technical Animators to craft lifelike animations for players and horse characters, aligning with the game vision.

You’ll lead animation workflows, push motion-capture driven assets, and help shape animal movement systems across the project.

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