Senior NPC & Enemy Gameplay Designer (Unreal)

CD PROJEKT RED

Województwo mazowieckie

On-site

PLN 224,000 - 387,000

Full time

8 days ago

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Benefits offered by this job

Private medical healthcare
Life insurance
Paid Leave 20-26 days
Sports card
RED Parents Network
Annual cancer screenings
Dog-friendly office
Onsite gym

Job summary

CD PROJEKT RED is seeking a Senior Gameplay Designer (Enemies/NPC) to craft NPC and enemy behaviors for a new Witcher Saga title. You will mentor the team, shape combat encounters, and collaborate across disciplines to deliver engaging, dynamic experiences.

The role emphasizes design leadership, hands-on AI development in Unreal Engine 4/5, and a passion for innovative gameplay. Office-first with remote flexibility, relocation support, and comprehensive health benefits accompany the package.

Qualifications

  • 6+ years of professional experience in a similar role, strongly preferably in AAA RPG/Action titles with melee-oriented combat.
  • Proven success in creating compelling and innovative gameplay mechanics focusing on combat.
  • Experience in working with Unreal Engine 4 and/or Unreal Engine 5.
  • Understanding behavior tools like State Trees/Behavior Trees to assemble NPC behaviors in combat.
  • Openness to receiving and giving feedback about your work.
  • Ability to include others in the design process.
  • Mentoring experience.
  • Excellent communication and teamwork skills, with the ability to work effectively with cross-disciplinary teams and openness for changes & experimentation.
  • Passion for games and a good sense of humor are appreciated

Responsibilities

  • Design and implementation of NPCs, and enemies behavior subsystems.
  • Collaboration with designers, programmers and other project stakeholders to develop and refine mechanics that enhance player immersion and satisfaction.
  • Designing and prototyping unique enemy, NPC and character companions behaviors, reactions, abilities and weaknesses - both humans and monsters.
  • Iterating on behavior through playtesting and feedback, to create engaging and dynamic experiences.
  • Creation of clear and detailed documentation for AI subsystems.
  • Acting as a subject matter expert, mentoring the team.

Skills

NPC AI design
Combat system design
Mentoring
Team collaboration
Feedback openness
Excellent communication
Game passion

Education

6+ years experience

Tools

Unreal Engine 4/5
State Trees/Behavior Trees

Job description

CD PROJEKT RED is seeking a Senior Gameplay Designer (Enemies/NPC) to craft NPC and enemy behaviors for a new Witcher Saga title. You will mentor the team, shape combat encounters, and collaborate across disciplines to deliver engaging, dynamic experiences.

The role emphasizes design leadership, hands-on AI development in Unreal Engine 4/5, and a passion for innovative gameplay. Office-first with remote flexibility, relocation support, and comprehensive health benefits accompany the package.

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