Senior Gameplay Animator - Flexible Hours, Global Team

People Can Fly

Województwo mazowieckie

On-site

PLN 180,000 - 240,000

Full time

9 days ago

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Benefits offered by this job

Private medical healthcare
MultiSport card
Free library with games and books
In-company Polish and English language
Fresh fruit, snacks, and beverages
Flexible working hours
Free virtual health and mental welling
Personal development opportunities
Global environment

Job summary

People Can Fly is seeking a senior game animator to follow the game’s vision and craft high-quality character animations. You’ll blend hand-key animation with motion capture data to support gameplay and visuals, iterating on assets in-game and collaborating across disciplines for a player-centric experience.

The role requires 5+ years in game animation, strong anatomy understanding, and experience with Maya, MotionBuilder, and Unreal-like pipelines.

Qualifications

  • Typically 5+ years’ professional experience as an animator in games.
  • Strong understanding of animation principles: timing, weight and staging.
  • Ability to transfer game story and gameplay into believable life-like animations.
  • Experience animating creatures and quadrupeds.

Responsibilities

  • Follow the established vision of the game’s story and gameplay in the process of animation creation.
  • Create high-quality content using hand key animation and motion capture data.
  • Develop animations that support gameplay and visuals.
  • Implement and iterate on animation assets in-game.
  • Collaborate with the team to create dynamic, player-centric experiences.
  • Troubleshoot animation issues with all departments.
  • Occasionally support Lead in recruitment projects with HR collaboration.
  • Work with Game Design to prototype new archetypes.
  • Work with motion capturing processes and direct actors during shoots.
  • Occasionally support onboarding of new hires.

Skills

Animation for games
Timing & staging
Creature & quadruped animation
Character anatomy
Proficiency with animation tools
Take direction
Feedback implementation
English communication
Team collaboration
Self-motivation & passion

Tools

Maya
MotionBuilder
Unreal Engine
Motion capture workflows

Job description

People Can Fly is seeking a senior game animator to follow the game’s vision and craft high-quality character animations. You’ll blend hand-key animation with motion capture data to support gameplay and visuals, iterating on assets in-game and collaborating across disciplines for a player-centric experience.

The role requires 5+ years in game animation, strong anatomy understanding, and experience with Maya, MotionBuilder, and Unreal-like pipelines.

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