Senior AI Designer: Flexible Hours, Combat Systems

People Can Fly

Województwo mazowieckie

On-site

PLN 180,000 - 280,000

Full time

2 days ago
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Benefits offered by this job

Medical healthcare
Gympass access
Language classes
Pension scheme
Flexible hours
Wellbeing sessions

Job summary

People Can Fly seeks an experienced Senior Gameplay/Systems Designer to drive combat and moment-to-moment mechanics for AAA titles. You will prototype, design, and implement features, collaborating with designers, artists, animators, and programmers across multiple projects.

You will mentor peers, stay ahead of industry trends, and contribute to ongoing recruitment efforts while delivering high-quality gameplay experiences.

Qualifications

  • 6+ years in the production of games for consoles and PC.
  • 4+ years shipping AAA TPP/shooters with combat or systems design roles.
  • At least 1 shipped title in a senior role with successful features.
  • Excellent knowledge of Unreal Engine 4.

Responsibilities

  • Create, pitch, and prototype gameplay ideas for core combat and moment-to-moment mechanics and systems.
  • Implement combatant characters with animations and behavior using state machines and behavior trees.
  • Create design documents, briefs, and outlines to share information with teams.
  • Own the function from concept to delivery, including prototyping, scripting, debugging, and optimization.
  • Conduct playtests with developers to refine prototypes.
  • Collaborate with multiple disciplines to keep partners informed.
  • Stay current on industry trends and new design methods.
  • Mentor less experienced peers and assist recruitment efforts.

Skills

Unreal Engine expertise
Gameplay systems design
Prototyping and pitching ideas
Team collaboration
English communication

Tools

Unreal Engine 4
Unreal Engine Editor
JIRA
Confluence

Job description

People Can Fly seeks an experienced Senior Gameplay/Systems Designer to drive combat and moment-to-moment mechanics for AAA titles. You will prototype, design, and implement features, collaborating with designers, artists, animators, and programmers across multiple projects.

You will mentor peers, stay ahead of industry trends, and contribute to ongoing recruitment efforts while delivering high-quality gameplay experiences.

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