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People Can Fly is seeking an experienced game animation artist for Project Florence. You will implement in-game animations, troubleshoot with other departments, and prototype archetypes while contributing to motion-capture shoots.
Candidates should have strong anatomy knowledge, timing, and fluent English communication. Familiarity with Unreal, Maya or MotionBuilder and scripting is advantageous. The role is remote/hybrid within Europe for candidates based in Europe.
People Can Fly is seeking an experienced game animation artist for Project Florence. You will implement in-game animations, troubleshoot with other departments, and prototype archetypes while contributing to motion-capture shoots.
Candidates should have strong anatomy knowledge, timing, and fluent English communication. Familiarity with Unreal, Maya or MotionBuilder and scripting is advantageous. The role is remote/hybrid within Europe for candidates based in Europe.