Senior Gameplay Animator — Europe-Based, AAA Studio

People Can Fly, Sp. z o.o.

Warszawa

On-site

PLN 183,000 - 306,000

Full time

41 hours ago
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Benefits offered by this job

Private medical healthcare
Gympass for employees and families
Language classes (Polish & English)
Pension scheme
Mental wellbeing sessions

Job summary

People Can Fly, a leading AAA game studio, is seeking an experienced animator to translate gameplay and storytelling into compelling in-game animations. Based in Europe, you will work with a talented team across projects like Gears of War collaborations and new IPs.

You will handle hand-key animation and motion capture data, iterate on assets, and collaborate on streaming gameplay experiences. English proficiency and passion for gaming are essential.

Qualifications

  • Typically 5+ years’ professional experience as an animator in games.
  • Good understanding and feel for animation principles – timing, weight and staging.
  • Great ability to transfer game’s story and gameplay into believable and life-like animations.
  • Experience animating creatures and quadrupeds.
  • Solid understanding of character anatomy.
  • Proficiency with animation tools.
  • Ability to think outside the box to find efficient techniques.
  • Ability to follow direction and implement feedback.
  • Strong verbal and written English communication skills.
  • Open-minded team player attitude.
  • Strong work ethic and self-motivation.
  • Passionate about playing and making video games.

Responsibilities

  • Follow the established vision of the game’s story and gameplay in the process of animation creation.
  • Create high-quality content using both hand key animation and motion capture data.
  • Develop animations that support gameplay and visuals.
  • Implement and iterate on animation assets in-game.
  • Collaborate with the team to create dynamic, player-centric experiences.
  • Troubleshoot and solve animation issues with all departments.
  • Occasionally support Lead in recruitment projects with HR collaboration.
  • Work with Game Design to prototype new archetypes.
  • Work with motion capturing (i.e. building shot lists, directing actors).
  • Occasionally support new hires onboarding process.

Skills

Animator in games
Animation principles
Creature animation
Character anatomy
Game animation tools
English communication
Team player
Self-motivation
Passion for videogames

Tools

Maya
MotionBuilder

Job description

People Can Fly, a leading AAA game studio, is seeking an experienced animator to translate gameplay and storytelling into compelling in-game animations. Based in Europe, you will work with a talented team across projects like Gears of War collaborations and new IPs.

You will handle hand-key animation and motion capture data, iterate on assets, and collaborate on streaming gameplay experiences. English proficiency and passion for gaming are essential.

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