Senior / Expert Technical Artist (Frostpunk 1886)

11bitstudios

Polska

Hybrid

PLN 180,000 - 240,000

Full time

5 days ago
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Benefits offered by this job

Health and Wellness
Private medical package
Multisport
In-office library
Near Metro Stadion Narodowy and Dworzc

Job summary

11bitstudios in Poland is seeking a Senior/Expert Technical Artist to help us create high-quality materials and technical art solutions for Frostpunk 1886. You will work with artists and programmers, build shaders and tools in UE5, and help keep assets optimized and production-ready.

On a day-to-day basis you will create materials and shaders, build and maintain Blueprint- and code-based tools, document workflows, and assist with optimization across the final product.

Qualifications

  • Experience with Unreal Engine 5 materials and shading workflows.
  • Strong understanding of the UE5 rendering pipeline, including PBR and post-processing.
  • Experience with UE Blueprints for tools or gameplay-supporting systems.
  • Practical approach to problem-solving and optimization.
  • At least one shipped title or completed commercial project.

Responsibilities

  • Create high-quality materials and shaders in UE5.
  • Build and maintain Blueprint- and code-based tools for the art team.
  • Create and update documentation for tools, workflows, and engine limitations.
  • Help with optimization, profiling, and debugging in the final product.
  • Work with Art Leads, Technical Directors, programmers, and QA to ensure assets meet technical requirements.

Skills

UE5 materials
Shaders
Blueprints
Optimization
Documentation

Tools

Unreal Engine (UE5)

Job description

We are looking for a Senior/Expert Technical Artist to help us create high-quality materials and technical art solutions for Frostpunk 1886. You will work closely with artists and programmers, build shaders and tools in UE5, and help keep assets optimized and production-ready.

What will you be doing on a day-to-day basis?
  • Create high-quality materials and shaders in UE5.

  • Build and maintain Blueprint- and code-based tools for the art team.

  • Create and update documentation for tools, workflows, and engine limitations.

  • Help with optimization, profiling, and debugging in the final product.

  • Work with Art Leads, Technical Directors, programmers, and QA to make sure assets meet technical requirements.

What will help you succeed in this role?
  • For a senior position:

    • Good knowledge of UE materials and shading workflows.

    • Solid understanding of the UE5 rendering pipeline, including PBR and post-processing.

    • Experience with UE Blueprints for tools or gameplay-supporting systems.

    • Practical approach to problem-solving and a good understanding of optimization.

    • At least one shipped title or completed commercial project.

  • For an expert position, we also require:

    • Deep, production-proven knowledge of UE5 materials, shaders, and rendering.

    • Experience designing scalable material, shader, and technical art workflows.

    • Strong understanding of GPU performance, profiling, and optimization.

    • Ability to take ownership of complex technical and visual problems and drive them to resolution.

    • Experience mentoring other artists and defining technical best practices.

Nice to have
  • Knowledge of VFX or lighting.

  • Experience with procedural workflows (e.g. Substance Designer or other node-based tools).

  • Familiarity with shader languages such as HLSL or GLSL.

  • Background in 3D software such as Blender, 3ds Max, or Maya.

  • Experience working closely with both artists and programmers.

What we offer?
  • Health and Wellness

    • psychological support/care

    • private medical package

    • Multisport

  • Development

    • team training budget

    • in-office library

  • Our office

    • near Metro Stadion Narodowy and Dworzec Wschodni stations

    • dog-friendly

    • in-house gym

    • no dress code

    • car and bike parking

    • chill zone

    • video, board and arcade games

  • Working conditions

    • flexible working hours

    • hybrid work (3 days from office, 2 days from home + additional pool of remote days per year)

    • 20 or 26 days of fully-paid holiday leave

    • international working environment

  • Events and more

    • attendance in game dev events

    • relocation budget for candidates from abroad

    • referral program

    • annual company events

    • merch/swag

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