Senior / Expert Technical Artist (Frostpunk 1886)

Workplays

Poland

On-site

PLN 180,000 - 280,000

Full time

14 days+
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Benefits offered by this job

Health & wellness benefits
Relocation support for international/外
Office near metro/station
Hybrid work model
In-house gym
Dog-friendly office
Flexible hours

Job summary

Workplays is seeking a Senior/Expert Technical Artist to craft high-quality materials and technical art solutions for Frostpunk 1886. You will develop UE5 materials, build tools for the art team, and document workflows while optimizing performance across the project.

You will collaborate with Art Leads, Technical Directors, and programmers to ensure assets meet technical requirements, taking ownership of complex tasks and mentoring others as needed.

Qualifications

  • For senior, strong knowledge of UE materials and shading workflows.
  • Solid understanding of UE5 rendering pipeline (PBR and post-processing).
  • Experience with UE Blueprints for tools or gameplay-supporting systems.
  • Good problem-solving and optimization approach.
  • At least one shipped title or completed commercial project.

Responsibilities

  • Create high-quality materials and shaders in UE5.
  • Build and maintain Blueprint- and code-based tools for the art team.
  • Create and update documentation for tools and workflows.
  • Help with optimization, profiling, and debugging in the final product.
  • Collaborate with Art Leads, Technical Directors, programmers and QA to meet requirements.

Skills

UE5 materials
Shading workflows
UE5 rendering
Blueprints for tools
Optimization
Technical art leadership
Mentoring peers

Tools

Unreal Engine
Substance Designer
HLSL/GLSL

Job description

We are looking for a Senior/Expert Technical Artist to help us create high-quality materials and technical art solutions for Frostpunk 1886.

What will you be doing on a day-to-day basis:
  • Create high-quality materials and shaders in UE5.
  • Build and maintain Blueprint- and code-based tools for the art team.
  • Create and update documentation for tools, workflows, and engine limitations.
  • Help with optimization, profiling, and debugging in the final product.
  • Work with Art Leads, Technical Directors, programmers, and QA to make sure assets meet technical requirements.
Job requirements:
What will help you succeed in this role:
  • For a senior position:
    • Good knowledge of UE materials and shading workflows.
    • Solid understanding of the UE5 rendering pipeline, including PBR and post-processing.
    • Experience with UE Blueprints for tools or gameplay-supporting systems.
    • Practical approach to problem-solving and a good understanding of optimization.
    • At least one shipped title or completed commercial project.
  • For an expert position, we also require:
    • Deep, production-proven knowledge of UE5 materials, shaders, and rendering.
    • Experience designing scalable material, shader, and technical art workflows.
    • Strong understanding of GPU performance, profiling, and optimization.
    • Ability to take ownership of complex technical and visual problems and drive them to resolution.
    • Experience mentoring other artists and defining technical best practices.
Nice to have:
  • Knowledge of VFX or lighting.
  • Experience with procedural workflows (e.g. Substance Designer or other node-based tools).
  • Familiarity with shader languages such as HLSL or GLSL.
  • Background in 3D software such as Blender, 3ds Max, or Maya.
  • Experience working closely with both artists and programmers.
What we offer:
  • Health and Wellness
    • psychological support/care
    • private medical package
    • Multisport
  • Development
    • team training budget
    • in-office library
  • Our office
    • near Metro Stadion Narodowy and Dworzec Wschodni stations
    • dog-friendly
    • in-house gym
    • no dress code
    • car and bike parking
    • chill zone
    • video, board and arcade games
  • Working conditions
    • flexible working hours
    • hybrid work (3 days from office, 2 days from home + additional pool of remote days per year)
    • 20 or 26 days of fully-paid holiday leave
    • international working environment
  • Events and more
    • attendance in game dev events
    • relocation budget for candidates from abroad
    • referral program
    • annual company events
    • merch/swag
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