Senior AAA 3D Artist – Open-World Environment Specialist

Next Episode

Wrocław

Sur place

PLN 120 000 - 180 000

Plein temps

Il y a 6 jours
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Avantages offerts par ce poste

On-site in Wrocław
Relocation package

Résumé du poste

Next Episode is seeking a senior 3D Artist/Environment Artist to craft high-quality assets for an upcoming AAA title. You will model, texture, bake, and integrate assets into Unreal Engine while ensuring a cohesive visual style for a post-apocalyptic open world.

You will collaborate closely with Art Director and design teams, maintaining consistency in scale, materials, and detail from first-person perspectives. On-site work in Wrocław with relocation support is offered.

Qualifications

  • Minimum 5 years in the game industry as a 3D/Environment/Prop Artist.
  • Experience on at least one released AAA/AA+ title.
  • Strong understanding of the full 3D asset creation pipeline from modeling to engine implementation.
  • Proficiency with Blender, Maya, 3ds Max, ZBrush, Substance Painter/Designer.
  • Knowledge of Unreal Engine and asset implementation in the engine.
  • Understanding of PBR, optimization, LODs, materials, texel density, and real-time constraints.
  • Ability to translate artistic direction into concrete assets with solid references.
  • Excellent sense of scale, materials, and object composition in a game environment.
  • Independent worker with strong organizational skills and ownership of asset quality.
  • A portfolio demonstrating craftsmanship and experience creating game assets.

Responsabilités

  • Create high-quality 3D assets for AAA game: props, environment elements, architecture, modular assets, and hero assets.
  • High-poly and low-poly modeling, UV preparation, baking, and texturing following a PBR pipeline.
  • Implement and optimize assets in Unreal Engine.
  • Contribute to the visual quality of the game's post-apocalyptic world—from individual objects to larger environment sets.
  • Collaborate with Art Director, Level Designers, Technical Artists, and Game Design team.
  • Maintain consistency in style, scale, materials, and detail visible from an FPP perspective.
  • Create assets with performance, modularity, and reusability in mind for open-world environments.
  • Provide feedback to less experienced team members and support art standards.

Connaissances

3D Art
Environment Art
Prop Art
Asset Optimization

Outils

Blender
Maya
3ds Max
ZBrush
Substance Painter
Substance Designer
Unreal Engine

Description du poste

Next Episode is seeking a senior 3D Artist/Environment Artist to craft high-quality assets for an upcoming AAA title. You will model, texture, bake, and integrate assets into Unreal Engine while ensuring a cohesive visual style for a post-apocalyptic open world.

You will collaborate closely with Art Director and design teams, maintaining consistency in scale, materials, and detail from first-person perspectives. On-site work in Wrocław with relocation support is offered.

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