3D Environment Artist

Techland

Województwo mazowieckie

On-site

PLN 120,000 - 180,000

Full time

4 days ago
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Benefits offered by this job

Private medical care
Life insurance
Development budget
Two extra paid training days
Language classes (English/Polish)
Gym access and company events

Job summary

Techland is seeking an Environment 3D Artist to join our environments team in Poland. You will create high-quality 3D models and textures, and build immersive environments with set dressing according to concept art and references.

You will work closely with the Art Lead and Senior team members to ensure artistic and technical quality. Collaboration with other departments and production planning is key, with on-site work in Wrocław or Warsaw; remote work is not available.

Qualifications

  • 3+ years of Environment/Prop Art in AAA game development.
  • Strong understanding of asset creation workflow.
  • Excellent art fundamentals and composition.
  • Proficiency in 3D packages (3DsMax or Blender).
  • Proficient in ZBrush, Photoshop, Substance 3D Painter.
  • Fluent English, written and spoken.

Responsibilities

  • Create high-quality 3D Models and Textures.
  • Integrate assets into game engine following technical requirements.
  • Create environments and set dressing from concept art.
  • Collaborate with Art Lead and senior team members.
  • Work with other departments to enhance player experience.
  • Coordinate with Production to ensure time estimates are achievable.
  • Support asset outsourcing by gathering references and prototypes.

Skills

Environment Art
Prop Art
AAA Title Experience
Asset Integration
Texturing
3DsMax/Blender
Zbrush
Photoshop
Substance Painter
English Proficiency

Tools

3DsMax
Blender
Zbrush
Photoshop
Substance 3D Painter

Job description

Job Description

As an Environment 3D Artist, you will be a part of a team responsible for creating high-quality 3D models for building our environments. You will work closely with the Team Leader and Art Director. Your duties will consist of creating assets or complex sets of assets as well as contributing to building the environment by set dressing and level art support.

Your daily tasks:

  • Creating high-quality 3D Models & Textures.
  • Integrating 3D Assets into our game engine following the defined technical requirements and ensuring that both technical and artistic quality is met.
  • Creating environments and set dressing based on concept art & references.
  • Working closely with the Art Lead and Senior members of the team to make sure the artistic vision is coming to life.
  • Collaborating with other departments to help create the best player experience possible.
  • Working with Production to ensure time estimates are accurate and achievable.
  • Supporting the Asset Outsourcing process by gathering references and creating prototype 3d models.
Qualifications
  • A minimum of 3+ years of experience in creating Environment / Prop Art in AAA game development with at least one AAA title connected to your name.
  • Great understanding of next-gen asset creation workflow.
  • Deep understanding of art fundamentals and design, a keen eye for composition, shape, colour and detail.
  • An exceptional understanding of form, structure and silhouette in regard to modelling.
  • Strong texturing and painting skills.
  • Great knowledge of 3D packages such as 3DsMax or Blender.
  • Proficient in Zbrush, Photoshop, Substance 3D Painter.
  • Great communication skills & team-player attitude.
  • Fluent in English, both verbally and in writing.

Nice to have:

  • Great knowledge of the gaming industry.
  • Good knowledge Substance Designer.
  • Animation and/or rigging skills are a plus.
Additional Information

What we offer:

  • A wide array of benefits: private medical care, life insurance, pro-health campaigns, gifts for different occasions.
  • An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner.
  • A constant stream of company newsletters, PR & project updates so you will always be in the know.
  • Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes.
  • State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free car park (Warsaw limited amount of space).
Company Description

Techland is one of the biggest and best-known Polish game developers with studios in Wroclaw and Warsaw. For over 30 years, we've carried a tradition of providing gamers with unforgettable experiences. We're an international team of over 550 highly-skilled professionals driven by a passion for gaming, always striving for the best quality.

We’re fueled by the support of our global community built on the foundation of successful AAA franchises such as Call of Juarez, Dead Island, or Dying Light. The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.

On top of continuously growing the world of Dying Light through a robust post-launch support plan for Dying Light 2 Stay Human, we're also working on an unannounced AAA Open World Action RPG set in a brand new fantasy universe; our biggest project to date.

Techland's mission strictly determines every aspect of our work: we want to create unforgettable experiences.

Please note that this position is conducted on-site from our studio in Wrocław or Warsaw. Full remote work is not possible.

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