Realtime Rendering & Sensor Simulation Engineer

Grid Dynamics

Kraków

On-site

PLN 200,000 - 260,000

Full time

2 days ago
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Benefits offered by this job

Bleeding-edge projects
Competitive salary
Flexible schedule
Medical insurance
Sports package
Corporate events
Professional development
Well-equipped office

Job summary

Grid Dynamics is seeking a Rendering & Sensor Simulation Engineer to lead migration of an autonomy simulation platform from Unreal Engine to NVIDIA Omniverse and Isaac Sim. You will model camera, LiDAR and radar sensors and ensure data fidelity while keeping real-time performance for large campaigns.

You will work with a technical lead and client simulation engineers to optimize rendering, sensors, and data pipelines, using Unreal Engine 5, Omniverse RTX, CUDA and Python across a global project.

Qualifications

  • Commercial experience in graphics programming and real-time rendering.
  • Hands-on sensor simulation experience modeling camera, LiDAR and radar sensors.
  • Experience with Unreal Engine 5 and NVIDIA Omniverse RTX.
  • Strong C++ and CUDA skills, plus Vulkan/OpenGL and HLSL/GLSL shader development.
  • Working proficiency in Python.

Responsibilities

  • Rendering Migration: move rendering and sensor simulation to Omniverse RTX.
  • Sensor Modeling & Fidelity: model cameras, LiDAR and radar with noise characteristics.
  • Real-Time Performance: profile and optimize GPU/memory for large-scale sims.
  • Asset & Scene Performance: collaborate on asset/scene performance during migration.

Skills

Graphics programming
Unreal Engine 5
Omniverse RTX
CUDA
Vulkan/OpenGL
HLSL/GLSL
Sensor modeling
GPU optimization
Python

Tools

Unreal Engine 5
Omniverse RTX
CUDA

Job description

Grid Dynamics is seeking a Rendering & Sensor Simulation Engineer to lead migration of an autonomy simulation platform from Unreal Engine to NVIDIA Omniverse and Isaac Sim. You will model camera, LiDAR and radar sensors and ensure data fidelity while keeping real-time performance for large campaigns.

You will work with a technical lead and client simulation engineers to optimize rendering, sensors, and data pipelines, using Unreal Engine 5, Omniverse RTX, CUDA and Python across a global project.

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