Open-World Level Designer — On-Site, Growth & Perks

TECHLAND

Warszawa

On-site

PLN 90,000 - 120,000

Full time

14 days+
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Benefits offered by this job

Private medical care
Life insurance
Pro-health campaigns
Gifts for different occasions
Flexible working hours
No dress code
HR Business Partner support
Development budget for each employee
Training days and CSR support
Career development opportunities
English and Polish language classes
State-of-the-art offices
Gym facilities (Warsaw)

Job summary

Techland in Warszawa is seeking a Level Designer to build and iterate open‑world locations, craft engaging gameplay spaces, and script encounters for our ambitious titles. You will work on population, encounters, and related systems to support large player experiences.

You will collaborate closely with art, programming, design, audio, and QA teams to ensure level quality, test for bugs, and refine gameplay.

Qualifications

  • Passion for making games and level design
  • 3+ years of experience as a Level Designer or one published AAA project
  • Ability to design engaging game environments
  • Strong knowledge of major editors (Unity/Unreal/Cryengine/DevTools) and problem solving with indirect guidance

Responsibilities

  • Co‑creating and transforming project vision into playable environments
  • Designing and populating open‑world gameplay elements and encounters
  • Collaborating with art, programming, design, audio, animation teams
  • Testing levels for bugs and player experience; iterating based on feedback
  • Maintaining documentation for levels and gameplay
  • Contributing to engine/tech development for level design

Skills

Level design
Gameplay scripting
English proficiency
Unity
Unreal Engine
Techland DevTools

Tools

Unity
Unreal
CryEngine
RoadHog
Techland DevTools

Job description

Techland in Warszawa is seeking a Level Designer to build and iterate open‑world locations, craft engaging gameplay spaces, and script encounters for our ambitious titles. You will work on population, encounters, and related systems to support large player experiences.

You will collaborate closely with art, programming, design, audio, and QA teams to ensure level quality, test for bugs, and refine gameplay.

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