Level Designer at TECHLAND

TECHLAND

Wrocław

On-site

PLN 120,000 - 180,000

Full time

6 days ago
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Benefits offered by this job

Private medical care
Life insurance
Pro-health campaigns
Gifts for occasions
Development budget

Job summary

Techland in Wroclaw is seeking a Level Designer to craft engaging open-world environments and gameplay experiences. You will implement and iterate levels, integrate AI and combat systems, and collaborate across art, programming, design, audio, and animation teams.

Strong passion for games, 3+ years in level design, and proficiency with major editors are required. English communication skills are essential for 협업 across studios.

Qualifications

  • Passion for making games.
  • At least 3 years of experience in level design or one published AAA project.
  • Ability to design engaging game environments that are both fun and immersive.
  • Proficiency with major editors (Unity, Unreal, RedKit, CryEngine, RoadHog) or Techland DevTools.
  • Good knowledge of English.

Responsibilities

  • Design, build gameplay locations, script, iterate, and optimize levels/quests in an open-world game.
  • Work on Open-World systems such as population, encounters, and related mechanics.
  • Collaborate with art, programming, design, audio, and animation teams.
  • Test levels for bugs and gameplay issues; collect and apply feedback.
  • Create and maintain level design documentation.

Skills

Level design
English
Game design

Tools

Unity
Unreal Engine
RedKit
CryEngine
RoadHog
Techland DevTools

Job description

Position Details

Location: Wrocław, DO, PL. Contract: Full time on site.

Company Description

Techland is one of the biggest video game companies in Poland, with over 30 years of experience in the gaming industry. From our studios in Wroclaw and Warsaw, we’ve built an international team of more than 500 talented professionals, all dedicated to pushing the boundaries of game development. We’re known for creating iconic franchises like Call of Juarez and the zombie genre-defining Dying Light, which has been played by over 45 million players worldwide. With a focus on open-world action, storytelling, and community engagement, we’re committed to delivering unforgettable experiences to our players. We’re constantly striving to improve, innovate, and take on new challenges. With ambitious plans for the future, we’re looking for passionate people to be part of this exciting journey.

Job Description
  • Design, build gameplay locations, script, iterate, and optimize levels/quests in an open-world game.
  • Work on Open-World systems such as population, encounters, and other mechanics related to building amazing gameplay in an open world for many players.
  • Co-creating and transforming the project vision into a playable environment including: responsibility for implementing and adapting game mechanics to space, such as enemy AI, combat systems, player interactions.
  • Creating and populating elements of Open-World gameplay – like encounters, open world activities, population, ai life, etc.
  • Close cooperation with specialists from various fields – art, programming, design, audio, animation, etc.
  • Testing levels for bugs, gameplay issues, and the overall player experience.
  • Collect feedback from other team members and players, and also apply this information to improve levels and gameplay.
  • Creating and maintaining documentation related to own levels and gameplay.
Qualifications
  • Passion for making games.
  • Experience in game creation (at least 3 years of experience or one published AAA project) as a Level Designer.
  • Ability to design and create a game environment that is engaging and understandable to the player, provides diverse gameplay, and is attractive and aesthetically credible.
  • Good knowledge of any editor, whether it's Unity, Unreal, RedKit, Cryengine, RoadHog, or Techland's proprietary DevTools.
  • Understanding of how to solve a problem when you hear that \"through indirect player guidance we need to make them end up at point X\".
  • A good sense of what will play well and what will be frustrating.
  • Readiness to develop our technology and engine in terms of level design.
  • Willingness to work with other people to achieve a common goal.
  • Willingness to share knowledge, exchange experiences, and think outside the box.
  • Good knowledge of English.
Nice to have
  • Experience as a Quest Designer will be a strong advantage.
  • Basic knowledge of architecture.
  • Artistic skills (drawing, painting, modeling, etc.).
Additional Information
  • Private medical care.
  • Life insurance.
  • Pro-health campaigns.
  • Gifts for different occasions.
  • Outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner.
  • Constant stream of company newsletters, PR & project updates so you will always be in the know.
  • Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes.
  • State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free car park (Warsaw limited amount of space).
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