Level Designer at TECHLAND

TECHLAND

Warszawa

On-site

PLN 90,000 - 120,000

Full time

6 days ago
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Benefits offered by this job

Private medical care
Life insurance
Pro-health campaigns
Gifts for different occasions
Flexible working hours
No dress code
HR Business Partner support
Development budget for each employee
Training days and CSR support
Career development opportunities
English and Polish language classes
State-of-the-art offices
Gym facilities (Warsaw)

Job summary

Techland in Warszawa is seeking a Level Designer to build and iterate open‑world locations, craft engaging gameplay spaces, and script encounters for our ambitious titles. You will work on population, encounters, and related systems to support large player experiences.

You will collaborate closely with art, programming, design, audio, and QA teams to ensure level quality, test for bugs, and refine gameplay.

Qualifications

  • Passion for making games and level design
  • 3+ years of experience as a Level Designer or one published AAA project
  • Ability to design engaging game environments
  • Strong knowledge of major editors (Unity/Unreal/Cryengine/DevTools) and problem solving with indirect guidance

Responsibilities

  • Co‑creating and transforming project vision into playable environments
  • Designing and populating open‑world gameplay elements and encounters
  • Collaborating with art, programming, design, audio, animation teams
  • Testing levels for bugs and player experience; iterating based on feedback
  • Maintaining documentation for levels and gameplay
  • Contributing to engine/tech development for level design

Skills

Level design
Gameplay scripting
English proficiency
Unity
Unreal Engine
Techland DevTools

Tools

Unity
Unreal
CryEngine
RoadHog
Techland DevTools

Job description

This Full time on site position offers great opportunities for career growth.

Location: Warszawa, MZ, PL.

Company Description

Techland is one of the biggest video game companies in Poland, with over 30 years of experience in the gaming industry. From our studios in Wroclaw and Warsaw, we’ve built an international team of more than 500 talented professionals, all dedicated to pushing the boundaries of game development. We’re known for creating iconic franchises like Call of Juarez and the zombie genre-defining Dying Light, which has been played by over 45 million players worldwide. With a focus on open-world action, storytelling, and community engagement, we’re committed to delivering unforgettable experiences to our players. We’re constantly striving to improve, innovate, and take on new challenges. With ambitious plans for the future, we’re looking for passionate people to be part of this exciting journey.

Job Description

As a Level Designer, you will be responsible for designing, building gameplay locations, scripting, iterating, and optimizing levels/quests in an open-world game.

You will work on Open-World systems such as population, encounters, and other mechanics related to building amazing gameplay in an open world for many players.

Your daily tasks:

  • Co‑creating and transforming the project vision into a playable environment including: responsibility for implementing and adapting game mechanics to space, such as enemy AI, combat systems, player interactions.
  • Creating and populating elements of Open‑World gameplay - like encounters, open world activities, population, ai life, etc.
  • Close cooperation with specialists from various fields - art, programming, design, audio, animation, etc.
  • Testing your levels for bugs, gameplay issues, and the overall player experience.
  • Collect feedback from other team members and players, and also apply this information to improve your levels and gameplay.
  • Creating and maintaining documentation related to your own levels and gameplay.
Qualifications
  • Passion for making games.
  • Experience in game creation (at least 3 years of experience or one published AAA project) as a Level Designer.
  • Ability to design and create a game environment that is engaging and understandable to the player, provides diverse gameplay, and is attractive and aesthetically credible.
  • Good knowledge of any editor, whether it's Unity, Unreal, RedKit, Cryengine, RoadHog, or Techland's proprietary DevTools.
  • Understanding of how to solve a problem when you hear that "through indirect player guidance we need to make them end up at point X".
  • A good sense of what will play well and what will be frustrating.
  • Readiness to develop our technology and engine in terms of level design.
  • Willingness to work with other people to achieve a common goal.
  • Willingness to share knowledge, exchange experiences, and think outside the box.
  • Good knowledge of English.

Nice to have:

  • Experience as a Quest Designer will be a strong advantage.
  • Basic knowledge of architecture.
  • Artistic skills (drawing, painting, modeling, etc.).
Additional Information

What we can offer: A wide array of benefits:

  • private medical care, life insurance, pro-health campaigns, gifts for different occasions.
  • An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner.
  • A constant stream of company newsletters, PR & project updates so you will always be in the know.
  • Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes.
  • State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free car park (Warsaw limited amount of space).
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