Senior 3D Artist – Environments & Characters (Unity)

HellaGoodAudio

Manila

On-site

PHP 600,000 - 900,000

Full time

14 days+

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Benefits offered by this job

Competitive pay
Training programs
Friendly environment

Job summary

Amber is seeking a Game Asset Artist to join our creative team. You will model and texture environments, characters and props, ensuring assets integrate seamlessly into gameplay and stay true to the project’s art style.

You'll collaborate with concept artists, art directors and designers, review milestones with clients, and rapidly prototype block-out assets while delivering polished textures and UV maps. A degree in art and 5+ years in game development are preferred.

Qualifications

  • 5+ years of experience in game development, interpreting concepts, modelling and texturing assets
  • Excellent ability to prototype and craft block-out assets
  • Superior eye for light, shade, color, and detail in crafting texture maps and materials
  • Good hand painted texturing skill
  • Proficiently communicates with team members (Concept Artists, Art Directors), Production, Design and other departments
  • Experience animating assets, it’s a PLUS

Responsibilities

  • Create graphics for Environments, Characters and Props together with a team of animators and 2D artists
  • Efficiently model assets that fit within the style of the game
  • Ensure proper integration of the graphic assets in game
  • Help conceptualizes ideas and processes to come up with the best plan of action
  • Meet clients, designers, producers to review projects and deadlines and agree on development timeline

Skills

Game development experience
UV mapping
Texture painting
Block-out prototyping
Communication with team
Asset modeling & texturing
Art direction collaboration

Education

Art education degree

Tools

3ds Max
Maya
Unity

Job description

Amber is seeking a Game Asset Artist to join our creative team. You will model and texture environments, characters and props, ensuring assets integrate seamlessly into gameplay and stay true to the project’s art style.

You'll collaborate with concept artists, art directors and designers, review milestones with clients, and rapidly prototype block-out assets while delivering polished textures and UV maps. A degree in art and 5+ years in game development are preferred.

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