3D Character Animator - In-Engine & Gameplay

Delta

Cebu City

Vor Ort

PHP 450.000 - 650.000

Vollzeit

Vor 8 Tagen

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Zusammenfassung

Chimera Entertainment in Munich is expanding its Cebu team with a 3D Animator who brings timing and weight to life, across gameplay, interactions, and cinematics.

You will implement animations in the engine, rig characters, and collaborate with artists, designers, and programmers to maintain a high-quality animation pipeline.

Join a small, international group and contribute to diverse game projects while refining your skills in real-time engines and motion capture workflows.

Qualifikationen

  • Professional experience as a 3D Animator in game development.
  • Strong understanding of animation principles: timing, weight, posing, movement, character performance.
  • Ability to create high-quality animations across human, non-human, and stylized characters.
  • A strong portfolio or demo reel demonstrating animation skills.
  • Proficiency in Blender or Maya.

Aufgaben

  • Create high-quality 3D character animations for gameplay, interactions and cinematics.
  • Develop expressive animations using keyframe animation and motion capture data where applicable.
  • Adapt animations to different gameplay requirements and visual styles.
  • Implement, test and refine animations directly in the game engine.
  • Create character rigs, perform skinning and retarget animations for different characters.
  • Work with artists, designers, and programmers to support both visual quality and gameplay.
  • Contribute to efficient animation workflows and improve the animation pipeline.

Kenntnisse

3D animation
Rigging
Skinning
Retargeting
English communication
Independent work

Tools

Blender
Maya
Unity
Unreal Engine
Motion capture workflow

Jobbeschreibung

Chimera Entertainment in Munich is expanding its Cebu team with a 3D Animator who brings timing and weight to life, across gameplay, interactions, and cinematics.

You will implement animations in the engine, rig characters, and collaborate with artists, designers, and programmers to maintain a high-quality animation pipeline.

Join a small, international group and contribute to diverse game projects while refining your skills in real-time engines and motion capture workflows.

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