3D Character Animator for Games

Chimera Entertainment

Cebu City

On-site

PHP 670,000 - 1,004,000

Full time

11 days ago

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Job summary

Chimera Entertainment seeks a Cebu-based 3D Animator to bring characters to life across gameplay, interactions and cinematics. You will implement animations in-engine, collaborating with artists, designers and programmers in Munich.

You’ll handle rigging, skinning and retargeting, adapt to different styles and engines (Unity/Unreal), and help refine our animation pipeline while delivering high-quality motion for mobile and PC titles.

Qualifications

  • Professional experience as a 3D Animator in game development, with a solid understanding of production workflows and technical constraints.
  • Ability to create high-quality character animations across different character types and styles, including human, non-human, and stylized characters.

Responsibilities

  • Create high-quality 3D character animations for gameplay, interactions and cinematics.
  • Develop expressive and believable animations using keyframe animation and motion capture data where applicable.
  • Adapt animations to different gameplay requirements, visual styles and technical constraints.
  • Implement, test and refine animations directly in the game engine.
  • Create and adjust character rigs, perform skinning and retarget animations for different characters.
  • Work closely with artists, game designers and programmers to ensure animations support both visual quality and gameplay.
  • Contribute to efficient animation workflows and continuously improve our animation pipeline.

Skills

3D Animation
Animation Principles
Real-time engines
Rigging/ Skinning
Collaboration

Tools

Blender
Maya
Unity
Unreal Engine

Job description

Chimera Entertainment seeks a Cebu-based 3D Animator to bring characters to life across gameplay, interactions and cinematics. You will implement animations in-engine, collaborating with artists, designers and programmers in Munich.

You’ll handle rigging, skinning and retargeting, adapt to different styles and engines (Unity/Unreal), and help refine our animation pipeline while delivering high-quality motion for mobile and PC titles.

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