Remote Junior Creature Animator - NZ

Festybay

New Zealand

Remote

NZD 55,000 - 70,000

Full time

14 days+

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Benefits offered by this job

Mentorship program
Pipeline literacy
NZD salary

Job summary

Patriam Studios is seeking a Junior Creature Animator in New Zealand, working remotely to bring mythological fauna to life with a focus on non-humanoid locomotion and biomechanics.

The role emphasizes structured mentorship and engine-friendly workflows, using Maya/Blender for animation and Unreal Engine or Unity for integration. A foundational portfolio and eagerness to learn are required, with NZD 55,000–70,000 yearly compensation.

Qualifications

  • Portfolio showing creature or non-human animation with believable weight and timing.
  • Foundational knowledge of keyframe animation in industry-standard DCC tools (Maya/Blender).
  • Basic understanding of rigging, FK/IK and skin weights.
  • Willingness to learn engine integration and asset pipeline workflows.

Responsibilities

  • Create gameplay-ready creature animations including locomotion, combat cycles, and idle states.
  • Import, test, and refine animations in the game engine with proper state transitions.
  • Develop movement matrices for various creature profiles and ensure realistic physics.

Skills

Keyframe animation
Biomechanics
Rigging
Engine integration
Weight realism

Tools

Autodesk Maya
Blender
MotionBuilder
Unreal Engine
Unity

Job description

Patriam Studios is seeking a Junior Creature Animator in New Zealand, working remotely to bring mythological fauna to life with a focus on non-humanoid locomotion and biomechanics.

The role emphasizes structured mentorship and engine-friendly workflows, using Maya/Blender for animation and Unreal Engine or Unity for integration. A foundational portfolio and eagerness to learn are required, with NZD 55,000–70,000 yearly compensation.

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