Remote Junior Character Artist — Medieval 3D

Festybay

New Zealand

Remote

NZD 42,000 - 62,000

Full time

14 days+

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Job summary

Patriam Studios in New Zealand (Remote) is seeking a Junior Character Artist to translate concept art into production-ready 3D models, focusing on humanoid characters and NPCs for Patriam: Saga of Roljar. This entry-level role offers mentorship from industry veterans, a path to build your portfolio, and exposure to a commercial title with clear pipelines and art reviews.

You will work with ZBrush, Maya, Blender, and Substance Painter to deliver high-fidelity models with proper topology and

Qualifications

  • Transform concept art into production-ready 3D models with accurate anatomy.
  • Create clean topology for humanoid characters and NPCs.
  • Proficient in UV unwrapping and baking maps (Normal, AO, Curvature).
  • Portfolio showing character work and wireframe breakdowns.

Responsibilities

  • High-Poly Sculpting: Sculpt detailed character models with realistic anatomy and period-accurate drapery/armor.
  • Optimization & Retopology: Convert high-poly sculpts into game-ready low-poly meshes.
  • UV & Baking: Unwrap UVs efficiently and bake Normal, AO, Curvature maps.
  • PBR Texturing: Create plausible textures reflecting medieval setting wear and grime.
  • Cross-Department Collaboration: Align with concept artists and animators on rigs and design intent.

Skills

High-Poly Sculpting
Retopology
UV Mapping
PBR Texturing

Tools

ZBrush
Maya
3ds Max
Blender
Substance Painter

Job description

Patriam Studios in New Zealand (Remote) is seeking a Junior Character Artist to translate concept art into production-ready 3D models, focusing on humanoid characters and NPCs for Patriam: Saga of Roljar. This entry-level role offers mentorship from industry veterans, a path to build your portfolio, and exposure to a commercial title with clear pipelines and art reviews.

You will work with ZBrush, Maya, Blender, and Substance Painter to deliver high-fidelity models with proper topology and

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