Senior Unreal Engine Technical Animator - Remote

Jobgether

Netherlands

Remote

EUR 70,000 - 110,000

Full time

5 days ago
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Benefits offered by this job

Fully remote work
Competitive compensation
Project-based engagement
Technical ownership
Long-term collaboration

Job summary

Jobgether in the Netherlands is seeking a Senior Technical Animator for an unannounced game project. You’ll develop robust Unreal Engine-based animation systems, build scalable rigging and deformation solutions, and own production pipelines from Maya/Blender to Unreal.

This fully remote, project-based role requires leadership, collaboration with cross‑functional teams, and strong English communication. Two positions are available, with long‑term opportunities for continued collaboration on

Qualifications

  • 6+ years in game animation or technical animation.
  • Proven track record on commercially released games.
  • Strong hands-on experience with Unreal Engine 5 and real-time animation systems.
  • Excellent rigging, skinning, and deformation skills.
  • Strong understanding of animation principles and real-time workflows.
  • Experience with Maya/Blender integrations with Unreal Engine.

Responsibilities

  • Create, maintain, and optimize character rigs for diverse characters.
  • Develop rigging, skinning, and deformation solutions for real-time gameplay.
  • Ensure rigs are efficient, scalable, and production-ready.
  • Collaborate with animators to troubleshoot deformation issues.
  • Implement and maintain animation systems in Unreal Engine (Blueprints, State Machines, Blend Spaces).
  • Support animation logic and integration with gameplay programmers.
  • Diagnose and resolve animation integration and performance issues.
  • Optimize animation systems for real-time constraints.
  • Develop pipelines linking Maya/Blender with Unreal Engine for export/import/retargeting.
  • Build reusable tools and workflows to boost animator productivity.
  • Identify bottlenecks and push scalable technical improvements.
  • Document technical processes and share knowledge across distributed teams.
  • Collaborate with multiple teams to translate requirements into production-ready solutions.
  • Take ownership of systems and communicate progress clearly.
  • Contribute to technical standards and pipeline integration.

Skills

Unreal Engine 5
Rigging
Skinning
Animation pipelines
Motion Matching
Blueprints
State Machines
Communication in English

Tools

Unreal Engine
Maya
Blender

Job description

Jobgether in the Netherlands is seeking a Senior Technical Animator for an unannounced game project. You’ll develop robust Unreal Engine-based animation systems, build scalable rigging and deformation solutions, and own production pipelines from Maya/Blender to Unreal.

This fully remote, project-based role requires leadership, collaboration with cross‑functional teams, and strong English communication. Two positions are available, with long‑term opportunities for continued collaboration on

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