Remote Senior 3D Character Artist (Stylized, Unity)

Jobgether

Netherlands

Remote

EUR 45,000 - 70,000

Full time

6 days ago
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Benefits offered by this job

Fully remote with international team
Competitive compensation
Flexible contract options
Full-time long-term collaboration
High artistic ownership
Collaboration with experienced artists
Professional development and growth
Annual team retreats

Job summary

Jobgether is listing a Senior 3D Character Artist (Stylized Games) based remotely in the Netherlands. You will transform 2D concepts into production-ready characters for real-time engines, with a strong emphasis on stylized design and Unity3D integration.

The role requires 5+ years in game development, a standout portfolio, and fluency in English. You will collaborate with cross-disciplinary teams and contribute to high-visibility projects in a fully remote setup.

Qualifications

  • At least 5 years of professional experience as a 3D Character Artist in game development.
  • Experience contributing to commercially released games.
  • An exceptional portfolio showcasing high-quality stylized 3D characters.
  • Excellent understanding of anatomy, stylized proportions, shape language, color, and character appeal.
  • Strong skills in 3D modeling, sculpting, UV mapping, texturing, and material creation.
  • Proficiency in Maya, Blender, ZBrush, Substance 3D Painter, or equivalent tools.
  • Experience preparing optimized character assets for real-time game engines.
  • Understanding of character deformation, rigging requirements, and animation-friendly topology.
  • Ability to interpret 2D concepts accurately and maintain a consistent artistic style throughout production.
  • Strong communication skills, attention to detail, and independent problem-solving abilities.
  • Fluency in English.

Responsibilities

  • Take ownership of character creation from blockout through in-engine implementation.
  • Create high-quality stylized 3D characters with distinctive silhouettes and personalities.
  • Model, sculpt, UV map, texture, and refine assets through production pipeline.
  • Translate 2D concepts into 3D assets while preserving original artistic intent.
  • Develop materials and surface details for cohesive visual style.
  • Maintain visual consistency across character collections and allow variation.
  • Prepare optimized assets for real-time engines, especially Unity3D.
  • Collaborate with rigging/anim teams for proper topology and deformation.
  • Integrate assets into the game engine and review quality.
  • Balance artistic ambition with gameplay readability and mobile performance.
  • Work with Art Directors, Concept Artists, Animators, and Technical Artists.
  • Participate in reviews and provide feedback to peers.
  • Identify opportunities to improve character appeal and production workflows.

Skills

Stylized design
3D character art
Anatomy fundamentals
UV mapping
Texturing

Tools

Maya
Blender
ZBrush
Substance Painter

Job description

Jobgether is listing a Senior 3D Character Artist (Stylized Games) based remotely in the Netherlands. You will transform 2D concepts into production-ready characters for real-time engines, with a strong emphasis on stylized design and Unity3D integration.

The role requires 5+ years in game development, a standout portfolio, and fluency in English. You will collaborate with cross-disciplinary teams and contribute to high-visibility projects in a fully remote setup.

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