Lead Technical Artist - Real-Time Rendering (Remote)

Jobgether

Netherlands

Remote

EUR 90,000 - 130,000

Full time

6 days ago
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Benefits offered by this job

Creative ownership
Leadership opportunities
Remote-friendly environment
Competitive compensation
Flexible contract options
Professional development
Annual team retreats

Job summary

Jobgether is seeking a Lead Technical Artist (Real-Time Games) for remote work from the Netherlands. You will bridge art and engineering, lead technical initiatives, and establish standards to deliver high-quality visuals at scale.

Role emphasizes mentorship, tool development, and optimization across rendering, shaders, and asset pipelines. You will collaborate with international teams to turn ambitious concepts into production-ready solutions.

Qualifications

  • At least seven years of professional experience in technical art or a closely related game development discipline.
  • Proven experience as a Lead Technical Artist, a Senior Technical Artist with leadership responsibilities, or in an equivalent role.
  • Experience contributing to commercially released games.
  • Strong knowledge of real-time rendering, shaders, materials, lighting, and graphics optimization.
  • Professional experience with Unity3D, Unreal Engine, or comparable real-time engines.
  • Strong scripting or programming skills in Python, C#, HLSL, or equivalent technologies.
  • Experience developing technical art tools, automation systems, and scalable production workflows.
  • A thorough understanding of real-time asset pipelines and platform-specific performance constraints.
  • Strong debugging, profiling, and technical problem-solving skills.
  • Experience mentoring technical artists and collaborating with multidisciplinary teams.
  • The ability to translate creative requirements into robust, maintainable technical solutions.
  • Excellent communication skills and fluency in English.

Responsibilities

  • Lead and mentor technical artists across rendering, shaders, tools, optimization, and production workflows.
  • Collaborate with Art Directors, Technical Directors, artists, engineers, and production teams to translate creative ambitions into practical technical requirements and maintainable solutions.
  • Rendering and Shader Development: Develop and improve real-time materials, shaders, and rendering workflows; diagnose issues and performance bottlenecks.
  • Performance Optimization: Optimize geometry, materials, textures, lighting, visual effects, and asset pipelines for multiple platforms.
  • Tools and Automation: Design and develop artist-friendly tools, automation systems, validators, and procedural workflows.
  • Pipeline Development: Improve asset creation, import, setup, and in-engine implementation processes; integrate tech art into production systems.
  • Prototyping and Implementation: Explore new technical approaches and take prototypes to stable production.
  • Documentation and Knowledge Sharing: Maintain clear technical documentation and share knowledge across teams.
  • Cross-Disciplinary Coordination: Bridge art, engineering, and production across distributed teams and partners.
  • Technical Planning: Support estimation, prioritization, and planning for technical art initiatives.

Skills

Lead Technical Artist
Team mentorship
English fluency
Cross-functional collaboration
Rendering optimization

Tools

Unity3D
Unreal Engine
Python
C#
HLSL

Job description

Jobgether is seeking a Lead Technical Artist (Real-Time Games) for remote work from the Netherlands. You will bridge art and engineering, lead technical initiatives, and establish standards to deliver high-quality visuals at scale.

Role emphasizes mentorship, tool development, and optimization across rendering, shaders, and asset pipelines. You will collaborate with international teams to turn ambitious concepts into production-ready solutions.

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