Senior Technical Animator (Unreal Engine )

Jobgether

Netherlands

Remote

EUR 70,000 - 110,000

Full time

5 days ago
Be an early applicant

A complete application in a minute

Tailored resume and cover letter, ready to send.

Get past ATS filters

Benefits offered by this job

Fully remote work
Competitive compensation
Project-based engagement
Technical ownership
Long-term collaboration

Job summary

Jobgether in the Netherlands is seeking a Senior Technical Animator for an unannounced game project. You’ll develop robust Unreal Engine-based animation systems, build scalable rigging and deformation solutions, and own production pipelines from Maya/Blender to Unreal.

This fully remote, project-based role requires leadership, collaboration with cross‑functional teams, and strong English communication. Two positions are available, with long‑term opportunities for continued collaboration on

Qualifications

  • 6+ years in game animation or technical animation.
  • Proven track record on commercially released games.
  • Strong hands-on experience with Unreal Engine 5 and real-time animation systems.
  • Excellent rigging, skinning, and deformation skills.
  • Strong understanding of animation principles and real-time workflows.
  • Experience with Maya/Blender integrations with Unreal Engine.

Responsibilities

  • Create, maintain, and optimize character rigs for diverse characters.
  • Develop rigging, skinning, and deformation solutions for real-time gameplay.
  • Ensure rigs are efficient, scalable, and production-ready.
  • Collaborate with animators to troubleshoot deformation issues.
  • Implement and maintain animation systems in Unreal Engine (Blueprints, State Machines, Blend Spaces).
  • Support animation logic and integration with gameplay programmers.
  • Diagnose and resolve animation integration and performance issues.
  • Optimize animation systems for real-time constraints.
  • Develop pipelines linking Maya/Blender with Unreal Engine for export/import/retargeting.
  • Build reusable tools and workflows to boost animator productivity.
  • Identify bottlenecks and push scalable technical improvements.
  • Document technical processes and share knowledge across distributed teams.
  • Collaborate with multiple teams to translate requirements into production-ready solutions.
  • Take ownership of systems and communicate progress clearly.
  • Contribute to technical standards and pipeline integration.

Skills

Unreal Engine 5
Rigging
Skinning
Animation pipelines
Motion Matching
Blueprints
State Machines
Communication in English

Tools

Unreal Engine
Maya
Blender

Job description

This position is listed on behalf of a partner company, who manages all applications and next steps. Our partner is looking for a Senior Technical Animator (Unreal Engine | Remote) based inNetherlands.

As a Senior Technical Animator, you’ll develop the technical systems and workflows that bring characters to life in an unannounced game project. You’ll combine advanced rigging expertise with deep Unreal Engine knowledge to build reliable, scalable animation solutions for real-time gameplay. Working closely with animators, technical artists, and gameplay programmers, you’ll solve complex challenges involving character deformation, animation logic, and engine integration. You’ll also improve production pipelines connecting digital content creation tools with Unreal Engine, helping teams work more efficiently and consistently. This hands‑on senior role offers meaningful technical ownership, opportunities to influence animation workflows, and the chance to contribute to a collaborative international development environment. The position is fully remote and project‑based, with potential opportunities for continued collaboration on future projects.

Accountabilities
  • Create, maintain, and optimize character rigs for bipedal, non‑bipedal, and mechanical characters.
  • Develop robust rigging, skinning, and deformation solutions that support high‑quality character performances in real‑time environments.
  • Ensure character rigs are efficient, scalable, and compatible with production requirements.
  • Collaborate with animators to troubleshoot deformation issues and improve character animation workflows.
  • Implement and maintain animation systems directly in Unreal Engine, including Animation Blueprints, State Machines, Blend Spaces, and Motion Matching workflows.
  • Support animation logic and integration involving Behavior Trees and State Trees, working closely with gameplay programmers to deliver reliable in‑game character behavior.
  • Diagnose and resolve animation‑related issues across engine systems, ensuring smooth integration and consistent performance.
  • Optimize animation systems to meet real‑time performance requirements and technical constraints.
  • Develop and improve pipelines connecting Maya, Blender, and Unreal Engine, covering animation export, import, retargeting, and character integration.
  • Build reusable tools, automation solutions, and workflows that improve animator productivity and streamline production.
  • Identify pipeline bottlenecks and implement scalable technical improvements.
  • Maintain clear technical documentation and share knowledge across distributed teams.
  • Collaborate with animation, technical art, and engineering teams to translate creative requirements into practical, production‑ready solutions.
  • Take ownership of assigned systems, proactively identify technical risks, and communicate progress and challenges clearly.
  • Contribute to established technical standards and integrate effectively into existing production pipelines.
Requirements
  • At least 6 years of professional experience in game animation or technical animation.
  • Proven experience contributing to commercially released game productions.
  • Strong hands‑on experience with Unreal Engine 5 and real‑time character animation systems.
  • Excellent technical skills in character rigging, skinning, and deformation.
  • Strong understanding of animation principles, character mechanics, and real‑time animation workflows.
  • Professional proficiency with Maya and Blender, including their integration with Unreal Engine.
  • Practical experience with Animation Blueprints, State Machines, Blend Spaces, and Motion Matching.
  • Understanding of Behavior Trees, State Trees, and how they interact with character animation systems.
  • Experience developing and maintaining digital content creation tool‑to‑engine animation pipelines.
  • Ability to diagnose and resolve complex animation integration, rigging, and performance issues.
  • Strong understanding of technical constraints, real‑time optimization, and scalable production workflows.
  • Ability to work independently while collaborating effectively with animators, technical artists, and programmers.
  • Excellent communication skills and fluency in English.
  • Experience with Unreal Engine Control Rig, procedural animation systems, IK Rig, IK Retargeter, Full Body IK, or runtime animation solutions is an advantage.
  • Additional skills in Python, MEL, or mGear for rigging and pipeline automation, as well as experience creating custom animation tools and editor utilities, are desirable.
  • Familiarity with high‑fidelity character systems, complex deformation, physics‑driven animation, runtime rigging, and optimization for demanding real‑time applications is beneficial.
  • Previous experience working in an international co‑development environment is a plus.
Benefits
  • Fully remote work: Collaborate remotely within an international game development environment.
  • Competitive compensation: Compensation based on experience and contract arrangements; no specific salary range is provided.
  • Project‑based engagement: Contribute to an unannounced game project, with two positions available.
  • Technical ownership: Take responsibility for character animation systems, rigging solutions, and production workflows.
  • Experienced collaborators: Work directly with animation and engineering professionals in a supportive, collaborative environment.
  • Long‑term potential: Opportunities for continued collaboration on future projects.
  • Professional development: Strengthen your technical animation expertise while tackling complex production challenges.
Get your free, confidential resume review.

or drag and drop your file here.

Similar jobs

Similar jobs worth comparing

Senior Unreal Engine Technical Animator - Remote
Senior Unreal Engine Technical Animator - Remote

Jobgether • Netherlands

Remote
EUR 70,000 - 110,000
Fully remote work
Competitive compensation
Project-based engagement
+2
3D Animator
3D Animator

Jobgether • Netherlands

Remote
EUR 42,000 - 65,000
Fully remote work
Flexible benefits budget
Performance bonuses
+3
Lead Technical Artist (Real-Time Games | Art & Engineering)
Lead Technical Artist (Real-Time Games | Art & Engineering)

Jobgether • Netherlands

Remote
EUR 90,000 - 130,000
Creative ownership
Leadership opportunities
Remote-friendly environment
+4
Senior Storyboard Concept Artist (Games | Visual Storytelling)
Senior Storyboard Concept Artist (Games | Visual Storytelling)

Jobgether • Netherlands

Remote
EUR 65,000 - 90,000
Creative ownership
Collaborative environment
Remote-friendly
+4
Senior VFX Artist (Stylized Games | Unity3D)
Senior VFX Artist (Stylized Games | Unity3D)

Jobgether • Netherlands

Remote
EUR 60,000 - 90,000
Fully remote work
Senior 3D Character Artist (Stylized Games | Unity3D)
Senior 3D Character Artist (Stylized Games | Unity3D)

Jobgether • Netherlands

Remote
EUR 45,000 - 70,000
Fully remote with international team
Competitive compensation
Flexible contract options
+5
Senior Character Concept Artist (Stylized Games | Character Design)
Senior Character Concept Artist (Stylized Games | Character Design)

Jobgether • Netherlands

Remote
EUR 70,000 - 90,000
Fully remote
Competitive compensation
Flexible contract options
+5
Character Art Director (Stylized Games | Mobile)
Character Art Director (Stylized Games | Mobile)

Jobgether • Netherlands

Remote
EUR 90,000 - 130,000
Fully remote work
International collaboration
Long-term opportunity
+2
Senior Security / DevOps / IT Specialist (Game Development)
Senior Security / DevOps / IT Specialist (Game Development)

Jobgether • Netherlands

Hybrid
EUR 90,000 - 130,000
Competitive compensation
Remote or hybrid work
Lead Character Artist — Hybrid/Remote, Ownership & Growth
Lead Character Artist — Hybrid/Remote, Ownership & Growth

Abstraction • Eindhoven

Hybrid
EUR 90,000 - 120,000
Autonomy
Competitive salary
Growth opportunities
+1