Remote 3D Animator - Mobile Games, Creative Autonomy

Jobgether

Netherlands

À distance

EUR 42 000 - 65 000

Plein temps

Il y a 2 jours
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Avantages offerts par ce poste

Fully remote work
Flexible benefits budget
Performance bonuses
Creative autonomy
Professional development
Collaborative culture

Résumé du poste

Jobgether is seeking a talented 3D Animator for a fully remote role based in the Netherlands, focusing on mobile games. You will create character, object, and environment animations, optimize for performance, and export FBX while collaborating with the art team to maintain the project’s visual direction.

The ideal candidate understands animation principles and mobile constraints, with hands-on experience in Maya/Blender/3ds Max and a solid eye for expressiveness.

Qualifications

  • Strong knowledge of animation principles including timing, squash and stretch, anticipation, and overlapping action.
  • Experience with mobile game production constraints and optimization.
  • Experience with rigs and skinning basics.
  • Ability to organize project files and maintain technical accuracy throughout the workflow.

Responsabilités

  • Create animations for characters, objects, and environmental elements in mobile games.
  • Prepare and configure animation clips (idle, walk, run, attack, emotes, etc.).
  • Work with character rigs and perform skinning adjustments as needed.
  • Export animations in FBX format complying with technical specs.
  • Optimize animations for mobile performance without sacrificing quality.
  • Collaborate with art team and game designers to maintain visual consistency and readability of gameplay actions.
  • Contribute to animation pipelines and uphold quality standards across projects.

Connaissances

Animation principles
Character animation
Rigging basics
FBX workflow

Outils

Maya
Blender
3ds Max
MotionBuilder
Unity

Description du poste

Jobgether is seeking a talented 3D Animator for a fully remote role based in the Netherlands, focusing on mobile games. You will create character, object, and environment animations, optimize for performance, and export FBX while collaborating with the art team to maintain the project’s visual direction.

The ideal candidate understands animation principles and mobile constraints, with hands-on experience in Maya/Blender/3ds Max and a solid eye for expressiveness.

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