Realtime Technical Artist - Shaders, Pipelines & Tools

Bandai Namco

Malaysia

On-site

MYR 60,000 - 90,000

Full time

4 days ago
Be an early applicant

Get a reply from this employer

Your resume and cover letter, tailored to exactly what they’re hiring for.

Get past ATS filters

Job summary

Bandai Namco is seeking a Technical Artist to bridge art and tech across our real-time projects. You will support artists in Maya, Houdini, Unreal Engine and Unity, helping with assets, materials, shaders, lighting and rendering setups.

The role includes creating small tools or scripts to streamline workflows and documenting processes for the team. Collaboration with multiple departments is essential to ensure high-quality visuals.

Qualifications

  • Basic experience as Technical Artist or similar role.
  • Understanding of real time production workflows and PBR principles.
  • Basic knowledge of Unreal Engine and/or Unity.
  • Experience with at least one DCC tool such as Maya, Blender, Houdini or Substance.
  • Basic understanding of materials, textures, shaders, lighting, VFX and optimization.
  • Basic scripting knowledge in Python, C#, Blueprint, MEL or similar is a plus.
  • Good problem-solving attitude and willingness to learn.
  • Good communication skills and ability to work with different teams and projects.

Responsibilities

  • Support artists with technical issues in Maya, Houdini, Unreal Engine, Unity and internal tools.
  • Help import, set up and check assets inside the game engine.
  • Assist with materials, shaders, VFX, lighting and rendering setup.
  • Create simple scripts, tools or automation to improve workflows.
  • Follow project technical requirements, test assets and report issues clearly.
  • Create documentation and workflow notes for the team.

Skills

Real-time rendering
PBR principles
Scripting (Python/C#)
Blueprint
Problem solving
Cross-team collaboration
Communication

Tools

Unreal Engine
Unity
Maya
Blender
Houdini
Substance

Job description

Bandai Namco is seeking a Technical Artist to bridge art and tech across our real-time projects. You will support artists in Maya, Houdini, Unreal Engine and Unity, helping with assets, materials, shaders, lighting and rendering setups.

The role includes creating small tools or scripts to streamline workflows and documenting processes for the team. Collaboration with multiple departments is essential to ensure high-quality visuals.

Get your free, confidential resume review.

or drag and drop your file here.

Similar jobs

Similar jobs worth comparing

Real-Time Tech Artist for Immersive Games
Real-Time Tech Artist for Immersive Games

Bandai Namco Studios Inc. • Kuala Lumpur

On-site
MYR 60,000 - 120,000
Technical Artist
Technical Artist

Bandai Namco • Malaysia

On-site
MYR 60,000 - 90,000
Technical Artist
Technical Artist

Bandai Namco Studios Inc. • Kuala Lumpur

On-site
MYR 60,000 - 120,000
Technical Artist — Pipelines, Tools & Visuals for Games
Technical Artist — Pipelines, Tools & Visuals for Games

Streamline Studios • Malaysia

On-site
MYR 78,000 - 123,000
Technical Artist - Pipelines, Tools & Tech (Contract)
Technical Artist - Pipelines, Tools & Tech (Contract)

Streamline Studios • Kuala Lumpur

On-site
MYR 55,800 - 83,700
Technical Artist
Technical Artist

Streamline Studios • Kuala Lumpur

On-site
MYR 55,800 - 83,700
Technical Artist
Technical Artist

Passion Republic • Malaysia

On-site
MYR 70,000 - 120,000
Technical Artist
Technical Artist

Streamline Studios • Malaysia

On-site
MYR 78,000 - 123,000
Remote Technical Artist: Animation & Tools for AAA
Remote Technical Artist: Animation & Tools for AAA

Keywords Studios Plc. • Malaysia

Hybrid
MYR 157,232 - 275,157
Senior 3D Generalist & Team Lead — Gaming
Senior 3D Generalist & Team Lead — Gaming

Bandai Namco • Malaysia

On-site
MYR 60,000 - 110,000