Junior Artist

Bandai Namco

Malaysia

On-site

MYR 24,000 - 36,000

Full time

2 days ago
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Job summary

Bandai Namco in Malaysia is seeking a Junior Artist to help build compelling visual assets that bring our game world to life. You will learn across the game art production pipeline while working with senior artists, designers, and animators to create, optimize, and implement art assets.

The role is ideal for fresh graduates with a strong interest in game development, a solid art foundation, and a willingness to learn new tools and workflows.

Qualifications

  • Fresh graduate or a candidate who graduated within the past 1 year.
  • Strong interest in game development and willingness to build a career in game art.
  • Portfolio must include observational or live drawing and anatomy studies.

Responsibilities

  • Participate in structured training across 3D Character, 3D Environment, Concept Art, and Animation to gain exposure to the game art production pipeline.
  • Complete training assignments and exercises under the guidance of senior artists and trainers.
  • Explore different art disciplines and demonstrate willingness to learn unfamiliar skills, tools, and workflows.
  • Apply feedback and corrections to continuously improve assigned work.
  • Communicate progress, questions, and difficulties clearly with trainers and team members.

Skills

Art fundamentals
Portfolio evaluation

Tools

Photoshop
Blender

Job description

Description

Junior Artist will help build compelling visual assets that bring our game world to life. You will work closely with senior artists, designers, and animators to create, optimize, and implement art assets while learning and growing within our production pipeline.

Job Requirements
  • Fresh graduate or candidate who graduated within the past 1 year. No prior professional game industry experience or technical production knowledge is required.
  • Strong interest in game development and willingness to build a career in game art.
  • Demonstrates fundamental artistic skills, including understanding of form, proportion, observation, spatial awareness, perspective, composition, and drawing.
  • Artistic fundamentals may be demonstrated through school assignments, plaster cast drawings, sketches, gesture drawings (croquis), observational studies, or other relevant artwork.
  • Able to observe, analyse, and translate real-world subjects into artwork.
  • Able and willing to learn new art tools, techniques, and production workflows.
  • Demonstrates strong learning ability, adaptability, responsibility, initiative, and a positive attitude toward assigned tasks.
  • Receptive to feedback and able to apply corrections.
  • Good communication and teamwork potential, with willingness to ask questions and seek guidance when needed.
  • Organized, responsible, respectful, and willing to collaborate with others.
  • Portfolio must include observational or live drawing and anatomy studies.
  • Portfolio should demonstrate strong artistic fundamentals, growth, experimentation, and potential for professional game art production. Professional production experience is not required.
Preferred Qualifications
  • Basic knowledge of 2D or 3D digital art tools.
  • Basic knowledge of game development or real-time workflows.
  • Personal or academic projects demonstrating artistic exploration, creativity, and interest in game art or digital content creation.
Responsibilities
  • Participate in structured training across 3D Character, 3D Environment, Concept Art, and Animation to gain exposure to the game art production pipeline.
  • Complete training assignments and exercises under the guidance of senior artists and trainers.
  • Explore different art disciplines and demonstrate willingness to learn unfamiliar skills, tools, and workflows.
  • Apply feedback and corrections to continuously improve assigned work.
  • Communicate progress, questions, and difficulties clearly with trainers and team members.
  • Develop good working habits, teamwork, responsibility, and an understanding of professional game production.
  • Progress toward a suitable art discipline assignment based on demonstrated strengths, potential, interests, and business needs.
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