Game Lead Artist

SIDE MALAYSIA SDN. BHD.

Kuala Lumpur

In loco

MYR 60.000 - 110.000

Tempo pieno

6 giorni fa
Candidati tra i primi

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Descrizione del lavoro

SIDE MALAYSIA SDN. BHD. in Kuala Lumpur is seeking a senior game artist to champion art direction and lead a small team of 2D/3D artists. You will translate creative briefs into actionable tasks and maintain a consistent style across all assets.

You will collaborate with the Art Director and engineers, optimize production pipelines, review work, and contribute benchmark assets. A strong portfolio and 5 years of game art experience are required.

Competenze

  • 5+ years of experience as a game artist.
  • Proficient with Maya, 3ds Max, Blender, Photoshop, Substance 3D Painter and ZBrush.
  • Proficient with UE5 and Unity engines.
  • Strong leadership and collaboration skills.

Mansioni

  • Champion art direction and ensure consistency across assets.
  • Lead and mentor a 2D/3D artist team with regular critiques and reviews.
  • Collaborate with the Art Director, Creative Director, and department leads.
  • Define and optimize art production pipelines to maximize efficiency and quality.
  • Manage day-to-day tasks and resource allocation with production.
  • Create benchmark assets that establish the target quality bar.
  • Represent the art team in production meetings and with leadership.
  • Drive the aesthetic quality of final assets and look-and-feel.
  • Troubleshoot technical art issues with engineers and artists.
  • Translate briefs into actionable tasks for the art team.
  • Research new art tech and tools to keep the team at the forefront.

Conoscenze

Art direction
Team leadership
Mentoring
Critiques & reviews
Asset optimization

Strumenti

Autodesk Maya
3ds Max
Blender
Adobe Photoshop
Substance 3D Painter
ZBrush

Descrizione del lavoro

  • Champion the established art direction, ensuring all artists understand the vision and maintain a consistent style and quality across all visual assets.
  • Lead, mentor, and inspire a team of 2D/3D artists, providing regular, constructive feedback through critiques and reviews to elevate their skills and output.
  • Collaborate closely with the Art Director, Creative Director, and other department leads (Design, Engineering, Production) to align the artistic vision with Art Directions and technical constraints.
  • Define, document, and continuously improve art production pipelines and workflows to maximize team efficiency and quality.
  • Manage the art team's day-to-day, including task scheduling and resource allocation in collaboration with production.
  • Personally create high-quality, "benchmark" art assets (characters, environments, props) that serve as a gold standard for the team and establish the target quality bar.
  • Act as the primary point of contact for the art team, representing their work, needs, and challenges in production meetings and to studio leadership.
  • Drive the aesthetic quality of the final product, taking ownership of the look and feel of art deliverables.
  • Work hand-in-hand with technical artists and engineers to troubleshoot visual issues and develop innovative tools and techniques that push the art team’s work.
  • Translate high-level creative briefs and concepts into clear, actionable tasks and detailed direction for the art team.
  • Research and implement new art creation techniques, software, and technologies to keep the team at the forefront of the industry.
  • Review and approve art assets from internal artists, ensuring they meet project standards.
  • Assist the recruiting team by screening portfolios, conducting interviews, and participating in the hiring and onboarding of new art team members.
  • Champion a healthy, collaborative, and positive team culture that encourages open communication, and shared ownership.
  • Ensure all art assets are rigorously optimized for performance across target platforms without compromising the core artistic vision.
  • Stay informed about emerging trends, artistic styles, and technological advancements within the video game and broader entertainment industries.
  • Help troubleshoot and resolve complex technical art bugs that arise during production.
Requirements
  • 5 years work of experience as a game artist
  • Proficient using software such as Autodesk Maya, 3dsmax, Blender, Adobe Photoshop, Substance 3d Painter, Zbrush
  • Proficient using game Engines such as UE5 and Unity.
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